/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_ECS_PAINTING_SYSTEM_HPP
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#define ANTKEEPER_ECS_PAINTING_SYSTEM_HPP
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#include "entity-system.hpp"
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#include "ecs/entity.hpp"
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#include "event/event-handler.hpp"
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#include "game/events/tool-events.hpp"
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#include "utility/fundamental-types.hpp"
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#include "scene/collection.hpp"
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#include "scene/model-instance.hpp"
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#include "gl/vertex-buffer.hpp"
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#include <vector>
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#include <optional>
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class material;
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class event_dispatcher;
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class resource_manager;
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class model;
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class model_group;
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namespace ecs {
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class painting_system: public entity_system,
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public event_handler<tool_pressed_event>,
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public event_handler<tool_released_event>
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{
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public:
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painting_system(ecs::registry& registry, event_dispatcher* event_dispatcher, resource_manager* resource_manager);
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virtual ~painting_system();
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virtual void update(double t, double dt);
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void set_scene(scene::collection* collection);
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private:
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virtual void handle_event(const tool_pressed_event& event);
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virtual void handle_event(const tool_released_event& event);
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std::optional<std::tuple<float3, float3>> cast_ray(const float3& position) const;
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event_dispatcher* event_dispatcher;
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resource_manager* resource_manager;
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scene::collection* scene_collection;
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bool painting;
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entity brush_entity;
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float3 stroke_start;
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float3 stroke_end;
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float min_stroke_length;
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float min_stroke_length_squared;
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float stroke_width;
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int max_stroke_segments;
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int current_stroke_segment;
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float max_miter_angle;
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float decal_offset;
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float3 stroke_bounds_min;
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float3 stroke_bounds_max;
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float3 p0;
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float3 p0a;
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float3 p0b;
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std::size_t vertex_size;
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std::size_t vertex_stride;
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std::size_t vertex_count;
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model* stroke_model;
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model_group* stroke_model_group;
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gl::vertex_buffer* stroke_vbo;
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bool midstroke;
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scene::model_instance* stroke_model_instance;
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};
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} // namespace ecs
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#endif // ANTKEEPER_ECS_PAINTING_SYSTEM_HPP
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