💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SCENE_SPOT_LIGHT_HPP
#define ANTKEEPER_SCENE_SPOT_LIGHT_HPP
#include "scene/light.hpp"
#include "utility/fundamental-types.hpp"
namespace scene {
/**
* Directional cone light source.
*/
class spot_light: public light
{
public:
/// Creates a spot light.
spot_light();
/// Returns light_type::spot
virtual light_type get_light_type() const;
/**
* Sets the attenuation factors of the light.
*
* @param attenuation Vector containing the constant, linear, and quadratic attenuation factors, as x, y, and z, respectively.
*/
void set_attenuation(const float3& attenuation);
/**
* Sets the spot light cutoff angles.
*
* @param cutoff Vector containing the inner and outer cutoff angles, as x and y, respectively.
*/
void set_cutoff(const float2& cutoff);
/// Returns the direction vector.
const float3& get_direction() const;
/// Returns the attenuation factors of the light.
const float3& get_attenuation() const;
/// Returns the spot light cutoff angles.
const float2& get_cutoff() const;
/// Returns the cosine of the spot light cutoff angles.
const float2& get_cosine_cutoff() const;
/// Returns the direction tween.
const tween<float3>& get_direction_tween() const;
/// Returns the attenuation tween.
const tween<float3>& get_attenuation_tween() const;
/// Returns the cutoff tween.
const tween<float2>& get_cutoff_tween() const;
/// Returns the cosine cutoff tween.
const tween<float2>& get_cosine_cutoff_tween() const;
/// @copydoc object_base::update_tweens();
virtual void update_tweens();
private:
virtual void transformed();
tween<float3> direction;
tween<float3> attenuation;
tween<float2> cutoff;
tween<float2> cosine_cutoff;
};
inline light_type spot_light::get_light_type() const
{
return light_type::spot;
}
inline const float3& spot_light::get_direction() const
{
return direction[1];
}
inline const float3& spot_light::get_attenuation() const
{
return attenuation[1];
}
inline const float2& spot_light::get_cutoff() const
{
return cutoff[1];
}
inline const float2& spot_light::get_cosine_cutoff() const
{
return cosine_cutoff[1];
}
inline const tween<float3>& spot_light::get_direction_tween() const
{
return direction;
}
inline const tween<float3>& spot_light::get_attenuation_tween() const
{
return attenuation;
}
inline const tween<float2>& spot_light::get_cutoff_tween() const
{
return cutoff;
}
inline const tween<float2>& spot_light::get_cosine_cutoff_tween() const
{
return cosine_cutoff;
}
} // namespace scene
#endif // ANTKEEPER_SCENE_SPOT_LIGHT_HPP