/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "input-listener.hpp"
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#include "event/event-dispatcher.hpp"
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input_listener::input_listener():
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event_dispatcher(nullptr),
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callback(nullptr),
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enabled(false)
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{}
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input_listener::~input_listener()
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{
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set_event_dispatcher(nullptr);
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}
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void input_listener::set_event_dispatcher(::event_dispatcher* event_dispatcher)
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{
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if (this->event_dispatcher)
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{
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this->event_dispatcher->unsubscribe<key_pressed_event>(this);
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this->event_dispatcher->unsubscribe<mouse_moved_event>(this);
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this->event_dispatcher->unsubscribe<mouse_wheel_scrolled_event>(this);
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this->event_dispatcher->unsubscribe<mouse_button_pressed_event>(this);
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this->event_dispatcher->unsubscribe<game_controller_axis_moved_event>(this);
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this->event_dispatcher->unsubscribe<game_controller_button_pressed_event>(this);
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}
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this->event_dispatcher = event_dispatcher;
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if (event_dispatcher)
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{
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event_dispatcher->subscribe<key_pressed_event>(this);
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event_dispatcher->subscribe<mouse_moved_event>(this);
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event_dispatcher->subscribe<mouse_wheel_scrolled_event>(this);
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event_dispatcher->subscribe<mouse_button_pressed_event>(this);
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event_dispatcher->subscribe<game_controller_axis_moved_event>(this);
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event_dispatcher->subscribe<game_controller_button_pressed_event>(this);
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}
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}
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void input_listener::set_callback(std::function<void(const event_base&)> callback)
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{
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this->callback = callback;
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}
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void input_listener::set_enabled(bool enabled)
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{
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this->enabled = enabled;
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}
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void input_listener::handle_event(const key_pressed_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(event);
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}
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void input_listener::handle_event(const mouse_moved_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(event);
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}
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void input_listener::handle_event(const mouse_button_pressed_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(event);
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}
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void input_listener::handle_event(const mouse_wheel_scrolled_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(event);
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}
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void input_listener::handle_event(const game_controller_button_pressed_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(event);
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}
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void input_listener::handle_event(const game_controller_axis_moved_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(event);
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}
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