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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "resources/resource-loader.hpp"
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#include "resources/serializer.hpp"
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#include "resources/deserializer.hpp"
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#include "game/control-profile.hpp"
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template <>
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game::control_profile* resource_loader<game::control_profile>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
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{
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game::control_profile* profile = new game::control_profile();
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deserialize_context ctx(file);
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deserializer<game::control_profile>().deserialize(*profile, ctx);
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return profile;
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}
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template <>
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void resource_loader<game::control_profile>::save(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path, const game::control_profile* profile)
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{
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serialize_context ctx(file);
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serializer<game::control_profile>().serialize(*profile, ctx);
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}
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