💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "input/action-map.hpp"
#include <algorithm>
#include <cmath>
#include <type_traits>
#include <utility>
namespace input {
void action_map::connect(::event::queue& queue)
{
if (subscriptions.empty())
{
subscriptions.emplace_back(queue.subscribe<gamepad_axis_moved_event>(std::bind_front(&action_map::handle_gamepad_axis_moved, this)));
subscriptions.emplace_back(queue.subscribe<gamepad_button_pressed_event>(std::bind_front(&action_map::handle_gamepad_button_pressed, this)));
subscriptions.emplace_back(queue.subscribe<gamepad_button_released_event>(std::bind_front(&action_map::handle_gamepad_button_released, this)));
subscriptions.emplace_back(queue.subscribe<key_pressed_event>(std::bind_front(&action_map::handle_key_pressed, this)));
subscriptions.emplace_back(queue.subscribe<key_released_event>(std::bind_front(&action_map::handle_key_released, this)));
subscriptions.emplace_back(queue.subscribe<mouse_button_pressed_event>(std::bind_front(&action_map::handle_mouse_button_pressed, this)));
subscriptions.emplace_back(queue.subscribe<mouse_button_released_event>(std::bind_front(&action_map::handle_mouse_button_released, this)));
subscriptions.emplace_back(queue.subscribe<mouse_moved_event>(std::bind_front(&action_map::handle_mouse_moved, this)));
subscriptions.emplace_back(queue.subscribe<mouse_scrolled_event>(std::bind_front(&action_map::handle_mouse_scrolled, this)));
}
}
void action_map::disconnect()
{
subscriptions.clear();
}
void action_map::add_mapping(action& action, const mapping& mapping)
{
switch (mapping.get_mapping_type())
{
case mapping_type::gamepad_axis:
add_gamepad_axis_mapping(action, static_cast<const gamepad_axis_mapping&>(mapping));
break;
case mapping_type::gamepad_button:
add_gamepad_button_mapping(action, static_cast<const gamepad_button_mapping&>(mapping));
break;
case mapping_type::key:
add_key_mapping(action, static_cast<const key_mapping&>(mapping));
break;
case mapping_type::mouse_button:
add_mouse_button_mapping(action, static_cast<const mouse_button_mapping&>(mapping));
break;
case mapping_type::mouse_motion:
add_mouse_motion_mapping(action, static_cast<const mouse_motion_mapping&>(mapping));
break;
case mapping_type::mouse_scroll:
add_mouse_scroll_mapping(action, static_cast<const mouse_scroll_mapping&>(mapping));
break;
default:
//std::unreachable();
break;
}
}
void action_map::add_gamepad_axis_mapping(action& action, gamepad_axis_mapping mapping)
{
gamepad_axis_mappings.emplace_back(&action, std::move(mapping));
}
void action_map::add_gamepad_button_mapping(action& action, gamepad_button_mapping mapping)
{
gamepad_button_mappings.emplace_back(&action, std::move(mapping));
}
void action_map::add_key_mapping(action& action, key_mapping mapping)
{
key_mappings.emplace_back(&action, std::move(mapping));
}
void action_map::add_mouse_button_mapping(action& action, mouse_button_mapping mapping)
{
mouse_button_mappings.emplace_back(&action, std::move(mapping));
}
void action_map::add_mouse_motion_mapping(action& action, mouse_motion_mapping mapping)
{
mouse_motion_mappings.emplace_back(&action, std::move(mapping));
}
void action_map::add_mouse_scroll_mapping(action& action, mouse_scroll_mapping mapping)
{
mouse_scroll_mappings.emplace_back(&action, std::move(mapping));
}
void action_map::remove_mappings(const action& action, mapping_type type)
{
auto predicate = [&](const auto& tuple) -> bool
{
return std::get<0>(tuple) == &action;
};
switch (type)
{
case mapping_type::gamepad_axis:
std::erase_if(gamepad_axis_mappings, predicate);
break;
case mapping_type::gamepad_button:
std::erase_if(gamepad_button_mappings, predicate);
break;
case mapping_type::key:
std::erase_if(key_mappings, predicate);
break;
case mapping_type::mouse_button:
std::erase_if(mouse_button_mappings, predicate);
break;
case mapping_type::mouse_motion:
std::erase_if(mouse_motion_mappings, predicate);
break;
case mapping_type::mouse_scroll:
std::erase_if(mouse_scroll_mappings, predicate);
break;
default:
//std::unreachable();
break;
}
}
void action_map::remove_mappings(const action& action)
{
auto predicate = [&](const auto& tuple) -> bool
{
return std::get<0>(tuple) == &action;
};
std::erase_if(gamepad_axis_mappings, predicate);
std::erase_if(gamepad_button_mappings, predicate);
std::erase_if(key_mappings, predicate);
std::erase_if(mouse_button_mappings, predicate);
std::erase_if(mouse_motion_mappings, predicate);
std::erase_if(mouse_scroll_mappings, predicate);
}
void action_map::remove_mappings()
{
gamepad_axis_mappings.clear();
gamepad_button_mappings.clear();
key_mappings.clear();
mouse_button_mappings.clear();
mouse_motion_mappings.clear();
mouse_scroll_mappings.clear();
}
void action_map::handle_gamepad_axis_moved(const gamepad_axis_moved_event& event)
{
for (const auto& [action, mapping]: gamepad_axis_mappings)
{
if (mapping.axis == event.axis &&
(!mapping.gamepad || mapping.gamepad == event.gamepad))
{
if (std::signbit(event.position) == mapping.direction)
{
action->evaluate(std::abs(event.position));
}
else
{
action->evaluate(0.0f);
}
}
}
}
void action_map::handle_gamepad_button_pressed(const gamepad_button_pressed_event& event)
{
for (const auto& [action, mapping]: gamepad_button_mappings)
{
if (mapping.button == event.button &&
(!mapping.gamepad || mapping.gamepad == event.gamepad))
{
action->evaluate(1.0f);
}
}
}
void action_map::handle_gamepad_button_released(const gamepad_button_released_event& event)
{
for (const auto& [action, mapping]: gamepad_button_mappings)
{
if (mapping.button == event.button &&
(!mapping.gamepad || mapping.gamepad == event.gamepad))
{
action->evaluate(0.0f);
}
}
}
void action_map::handle_key_pressed(const key_pressed_event& event)
{
for (const auto& [action, mapping]: key_mappings)
{
if (mapping.scancode == event.scancode &&
(!mapping.keyboard || mapping.keyboard == event.keyboard) &&
(!mapping.modifiers || (mapping.modifiers & event.modifiers)))
{
if (!event.repeat)
{
action->evaluate(1.0f);
}
else if (mapping.repeat)
{
action->evaluate(0.0f);
action->evaluate(1.0f);
}
}
}
}
void action_map::handle_key_released(const key_released_event& event)
{
for (const auto& [action, mapping]: key_mappings)
{
if (mapping.scancode == event.scancode &&
(!mapping.keyboard || mapping.keyboard == event.keyboard))
{
action->evaluate(0.0f);
}
}
}
void action_map::handle_mouse_moved(const mouse_moved_event& event)
{
for (const auto& [action, mapping]: mouse_motion_mappings)
{
if (!mapping.mouse || mapping.mouse == event.mouse)
{
const float difference = static_cast<float>(event.difference[static_cast<std::underlying_type_t<mouse_motion_axis>>(mapping.axis)]);
if (difference && std::signbit(difference) == mapping.direction)
{
action->evaluate(std::abs(difference));
action->evaluate(0.0f);
}
}
}
}
void action_map::handle_mouse_scrolled(const mouse_scrolled_event& event)
{
for (const auto& [action, mapping]: mouse_scroll_mappings)
{
if (!mapping.mouse || mapping.mouse == event.mouse)
{
const auto velocity = event.velocity[static_cast<std::underlying_type_t<mouse_scroll_axis>>(mapping.axis)];
if (velocity && std::signbit(velocity) == mapping.direction)
{
action->evaluate(std::abs(velocity));
action->evaluate(0.0f);
}
}
}
}
void action_map::handle_mouse_button_pressed(const mouse_button_pressed_event& event)
{
for (const auto& [action, mapping]: mouse_button_mappings)
{
if (mapping.button == event.button &&
(!mapping.mouse || mapping.mouse == event.mouse))
{
action->evaluate(1.0f);
}
}
}
void action_map::handle_mouse_button_released(const mouse_button_released_event& event)
{
for (const auto& [action, mapping]: mouse_button_mappings)
{
if (mapping.button == event.button &&
(!mapping.mouse || mapping.mouse == event.mouse))
{
action->evaluate(0.0f);
}
}
}
std::vector<gamepad_axis_mapping> action_map::get_gamepad_axis_mappings(const action& action) const
{
std::vector<gamepad_axis_mapping> mappings;
for (const auto& [mapped_action, mapping]: gamepad_axis_mappings)
{
if (mapped_action == &action)
{
mappings.emplace_back(mapping);
}
}
return mappings;
}
std::vector<gamepad_button_mapping> action_map::get_gamepad_button_mappings(const action& action) const
{
std::vector<gamepad_button_mapping> mappings;
for (const auto& [mapped_action, mapping]: gamepad_button_mappings)
{
if (mapped_action == &action)
{
mappings.emplace_back(mapping);
}
}
return mappings;
}
std::vector<key_mapping> action_map::get_key_mappings(const action& action) const
{
std::vector<key_mapping> mappings;
for (const auto& [mapped_action, mapping]: key_mappings)
{
if (mapped_action == &action)
{
mappings.emplace_back(mapping);
}
}
return mappings;
}
std::vector<mouse_button_mapping> action_map::get_mouse_button_mappings(const action& action) const
{
std::vector<mouse_button_mapping> mappings;
for (const auto& [mapped_action, mapping]: mouse_button_mappings)
{
if (mapped_action == &action)
{
mappings.emplace_back(mapping);
}
}
return mappings;
}
std::vector<mouse_motion_mapping> action_map::get_mouse_motion_mappings(const action& action) const
{
std::vector<mouse_motion_mapping> mappings;
for (const auto& [mapped_action, mapping]: mouse_motion_mappings)
{
if (mapped_action == &action)
{
mappings.emplace_back(mapping);
}
}
return mappings;
}
std::vector<mouse_scroll_mapping> action_map::get_mouse_scroll_mappings(const action& action) const
{
std::vector<mouse_scroll_mapping> mappings;
for (const auto& [mapped_action, mapping]: mouse_scroll_mappings)
{
if (mapped_action == &action)
{
mappings.emplace_back(mapping);
}
}
return mappings;
}
} // namespace input