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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/tools.hpp"
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#include "application.hpp"
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#include "animation/animator.hpp"
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#include "animation/animation.hpp"
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#include "entity/components/tool.hpp"
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#include "entity/components/celestial-body.hpp"
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#include "utility/timestamp.hpp"
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#include "render/material.hpp"
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namespace game {
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entity::id build_camera_tool(game::context* ctx)
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{
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// Create camera tool entity
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entity::id tool_eid = ctx->entity_registry->create();
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// Create tool component
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entity::component::tool tool;
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// Setup tool activated callback
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tool.activated = [ctx]()
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{
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if (!ctx->camera_flash_animation->is_stopped())
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return;
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std::string path = ctx->screenshots_path + "antkeeper-" + timestamp() + ".png";
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ctx->app->save_frame(path);
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render::material_property<float4>* tint = static_cast<render::material_property<float4>*>(ctx->camera_flash_billboard->get_material()->get_property("tint"));
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tint->set_value({1.0f, 1.0f, 1.0f, 1.0f});
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ctx->camera_flash_billboard->get_material()->update_tweens();
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ctx->ui_scene->add_object(ctx->camera_flash_billboard);
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ctx->camera_flash_animation->set_end_callback
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(
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[ctx]()
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{
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ctx->ui_scene->remove_object(ctx->camera_flash_billboard);
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}
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);
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ctx->camera_flash_animation->set_frame_callback
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(
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[ctx, tint](int channel, const float& opacity)
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{
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tint->set_value({1.0f, 1.0f, 1.0f, opacity});
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}
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);
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ctx->animator->remove_animation(ctx->camera_flash_animation);
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ctx->animator->add_animation(ctx->camera_flash_animation);
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ctx->camera_flash_animation->rewind();
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ctx->camera_flash_animation->play();
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};
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// Add tool component to camera tool entity
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ctx->entity_registry->assign<entity::component::tool>(tool_eid, tool);
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return tool_eid;
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}
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entity::id build_time_tool(game::context* ctx)
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{
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// Create time tool entity
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entity::id tool_eid = ctx->entity_registry->create();
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// Create tool component
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entity::component::tool tool;
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// Setup tool active calback
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tool.active = [ctx]()
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{
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auto [mouse_x, mouse_y] = ctx->app->get_mouse()->get_current_position();
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auto [window_w, window_h] = ctx->app->get_viewport_dimensions();
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entity::id planet_eid = ctx->entities["planet"];
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entity::component::celestial_body body = ctx->entity_registry->get<entity::component::celestial_body>(planet_eid);
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body.axial_rotation = math::radians(360.0f) * ((float)mouse_x / (float)window_w);
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ctx->entity_registry->replace<entity::component::celestial_body>(planet_eid, body);
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};
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// Add tool component to time tool entity
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ctx->entity_registry->assign<entity::component::tool>(tool_eid, tool);
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return tool_eid;
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}
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} // namespace game
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