/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "mapper.hpp"
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#include "mouse.hpp"
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#include "event/event-dispatcher.hpp"
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namespace input {
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mapper::mapper():
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event_dispatcher(nullptr),
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control(nullptr),
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callback(nullptr),
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enabled(false)
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{}
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mapper::~mapper()
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{
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set_event_dispatcher(nullptr);
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}
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void mapper::set_event_dispatcher(::event_dispatcher* event_dispatcher)
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{
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if (this->event_dispatcher)
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{
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this->event_dispatcher->unsubscribe<key_pressed_event>(this);
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this->event_dispatcher->unsubscribe<mouse_moved_event>(this);
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this->event_dispatcher->unsubscribe<mouse_wheel_scrolled_event>(this);
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this->event_dispatcher->unsubscribe<mouse_button_pressed_event>(this);
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this->event_dispatcher->unsubscribe<game_controller_axis_moved_event>(this);
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this->event_dispatcher->unsubscribe<game_controller_button_pressed_event>(this);
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}
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this->event_dispatcher = event_dispatcher;
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if (event_dispatcher)
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{
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event_dispatcher->subscribe<key_pressed_event>(this);
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event_dispatcher->subscribe<mouse_moved_event>(this);
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event_dispatcher->subscribe<mouse_wheel_scrolled_event>(this);
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event_dispatcher->subscribe<mouse_button_pressed_event>(this);
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event_dispatcher->subscribe<game_controller_axis_moved_event>(this);
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event_dispatcher->subscribe<game_controller_button_pressed_event>(this);
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}
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}
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void mapper::set_control(input::control* control)
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{
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this->control = control;
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}
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void mapper::set_callback(std::function<void(const mapping&)> callback)
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{
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this->callback = callback;
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}
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void mapper::set_enabled(bool enabled)
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{
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this->enabled = enabled;
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}
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void mapper::handle_event(const key_pressed_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(key_mapping(control, event.keyboard, event.scancode));
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}
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void mapper::handle_event(const mouse_moved_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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if (event.dx != 0)
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{
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mouse_motion_axis axis = (event.dx < 0) ? mouse_motion_axis::negative_x : mouse_motion_axis::positive_x;
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callback(mouse_motion_mapping(control, event.mouse, axis));
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}
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if (event.dy != 0)
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{
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mouse_motion_axis axis = (event.dy < 0) ? mouse_motion_axis::negative_y : mouse_motion_axis::positive_y;
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callback(mouse_motion_mapping(control, event.mouse, axis));
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}
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}
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void mapper::handle_event(const mouse_button_pressed_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(mouse_button_mapping(control, event.mouse, event.button));
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}
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void mapper::handle_event(const mouse_wheel_scrolled_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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if (event.x != 0)
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{
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mouse_wheel_axis axis = (event.x < 0) ? mouse_wheel_axis::negative_x : mouse_wheel_axis::positive_x;
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callback(mouse_wheel_mapping(control, event.mouse, axis));
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}
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if (event.y != 0)
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{
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mouse_wheel_axis axis = (event.y < 0) ? mouse_wheel_axis::negative_y : mouse_wheel_axis::positive_y;
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callback(mouse_wheel_mapping(control, event.mouse, axis));
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}
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}
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void mapper::handle_event(const game_controller_button_pressed_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(game_controller_button_mapping(control, event.controller, event.button));
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}
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void mapper::handle_event(const game_controller_axis_moved_event& event)
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{
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if (!is_enabled() || !callback)
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{
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return;
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}
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callback(game_controller_axis_mapping(control, event.controller, event.axis, (event.value < 0.0f)));
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}
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} // namespace input
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