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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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hash Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
noise Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
angles.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
compile.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
euler-angles.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
fract.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
interpolation.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
literals.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
map.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
math.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
matrix.hpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 8 months ago
moving-average.hpp Make moving average constructor with capacity explicit 1 year ago
numbers.hpp Replace point light with sphere area light 1 year ago
operators.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
polynomial.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
projection.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
quadrature.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
quaternion.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
random.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
se3.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
transform.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
types.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
vector.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago