💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "constraint-system.hpp"
ConstraintSystem::ConstraintSystem(ComponentManager* componentManager):
System(componentManager),
orbitConstraintGroup(componentManager)
{}
ConstraintSystem::~ConstraintSystem()
{}
void ConstraintSystem::update(float t, float dt)
{
// Solve orbit constraints
for (const OrbitConstraintGroup::Member* member: *orbitConstraintGroup.getMembers())
{
OrbitConstraintComponent* constraint = std::get<0>(member->components);
TransformComponent* transform = std::get<1>(member->components);
// Get target transform component
TransformComponent* target = componentManager->getComponent<TransformComponent>(constraint->target);
if (!target)
{
continue;
}
// Calculate rotation quaternion
Quaternion azimuthRotation = glm::angleAxis(constraint->azimuth, Vector3(0.0f, 1.0f, 0.0f));
Quaternion elevationRotation = glm::angleAxis(constraint->elevation, Vector3(-1.0f, 0.0f, 0.0f));
Quaternion rotation = azimuthRotation * elevationRotation;
// Calculate translation vector
Vector3 translation = target->transform.translation + rotation * Vector3(0, 0, constraint->distance);
// Update transform
transform->transform.translation = translation;
transform->transform.rotation = rotation;
}
}