💿🐜 Antkeeper source code https://antkeeper.com
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#ifndef LEVEL_SELECTOR_HPP
#define LEVEL_SELECTOR_HPP
#include "../configuration.hpp"
#include <string>
#include <vector>
class Level
{
public:
Level();
~Level();
bool load();
std::string filename;
int worldIndex;
int levelIndex;
std::string biome;
std::string heightmap;
};
class Campaign
{
public:
Campaign();
~Campaign();
bool load(const std::string& directory);
std::vector<std::vector<Level>> levels;
};
#endif // LEVEL_SELECTOR_HPP