💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "geom/meshes/grid.hpp"
#include <array>
#include <cmath>
#include <map>
namespace geom {
namespace meshes {
geom::mesh* grid_xy(float length, std::size_t subdivisions_x, std::size_t subdivisions_y)
{
// Allocate new mesh
geom::mesh* mesh = new geom::mesh();
// Determine vertex count and placement
std::size_t columns = subdivisions_x + 1;
std::size_t rows = subdivisions_y + 1;
float column_length = length / static_cast<float>(columns);
float row_length = length / static_cast<float>(rows);
// Generate mesh vertices
float3 position;
position.z = 0.0f;
position.y = -length * 0.5f;
for (std::size_t i = 0; i <= rows; ++i)
{
position.x = -length * 0.5f;
for (std::size_t j = 0; j <= columns; ++j)
{
mesh->add_vertex(position);
position.x += column_length;
}
position.y += row_length;
}
// Function to eliminate duplicate edges
std::map<std::array<std::size_t, 2>, geom::mesh::edge*> edge_map;
auto add_or_find_edge = [&](geom::mesh::vertex* start, geom::mesh::vertex* end) -> geom::mesh::edge*
{
geom::mesh::edge* edge;
if (auto it = edge_map.find({start->index, end->index}); it != edge_map.end())
{
edge = it->second;
}
else
{
edge = mesh->add_edge(start, end);
edge_map[{start->index, end->index}] = edge;
edge_map[{end->index, start->index}] = edge->symmetric;
}
return edge;
};
// Connect vertices with edges and faces
const std::vector<geom::mesh::vertex*>& vertices = mesh->get_vertices();
for (std::size_t i = 0; i < rows; ++i)
{
for (std::size_t j = 0; j < columns; ++j)
{
geom::mesh::vertex* a = vertices[i * (columns + 1) + j];
geom::mesh::vertex* b = vertices[(i + 1) * (columns + 1) + j];
geom::mesh::vertex* c = vertices[i * (columns + 1) + j + 1];
geom::mesh::vertex* d = vertices[(i + 1) * (columns + 1) + j + 1];
// a---c
// | |
// b---d
geom::mesh::edge* ab = add_or_find_edge(a, b);
geom::mesh::edge* bd = add_or_find_edge(b, d);
geom::mesh::edge* dc = add_or_find_edge(d, c);
geom::mesh::edge* ca = add_or_find_edge(c, a);
mesh->add_face({ab, bd, dc, ca});
}
}
return mesh;
}
} // namespace meshes
} // namespace geom