💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TERRAIN_SYSTEM_HPP
#define TERRAIN_SYSTEM_HPP
#include "../entity-group.hpp"
#include "../components/model-component.hpp"
#include "../components/terrain-patch-component.hpp"
#include "../components/transform-component.hpp"
#include "../system.hpp"
#include <map>
// The terrain system creates a model and adds the model component to new members of this group.
typedef EntityGroup<TerrainPatchComponent, TransformComponent> TerrainCreationGroup;
typedef EntityGroup<ModelComponent, TerrainPatchComponent, TransformComponent> TerrainGroup;
class TerrainSystem:
public System,
public TerrainCreationGroup::Observer,
public TerrainGroup::Observer
{
public:
TerrainSystem(ComponentManager* componentManager);
virtual ~TerrainSystem();
virtual void update(float t, float dt);
void setPatchSize(float size);
private:
virtual void memberRegistered(const TerrainCreationGroup::Member* member);
virtual void memberUnregistered(const TerrainCreationGroup::Member* member);
virtual void memberRegistered(const TerrainGroup::Member* member);
virtual void memberUnregistered(const TerrainGroup::Member* member);
/**
* Generates a subdivided plane triangle mesh.
*
* 0 subdivisions:
* +---+
* | / |
* +---+
*
* 1 subdivision:
* +---+---+
* | / | / |
* +---+---+
* | / | / |
* +---+---+
*
* 2 subdivisions:
* +---+---+---+---+
* | / | / | / | / |
* +---+---+---+---+
* | / | / | / | / |
* +---+---+---+---+
* | / | / | / | / |
* +---+---+---+---+
* | / | / | / | / |
* +---+---+---+---+
*
* @param subdivisions Number of subdivisions.
* @return Generated triangle mesh.
*/
TriangleMesh* generatePlane(int subdivisions);
/**
* Generates a model from a triangle mesh.
*
* @param mesh Triangle mesh from which a model will be generated.
* @return Generated model.
*/
Model* generateModel(TriangleMesh* mesh);
/**
* Projects the vertices of a triangle mesh onto terrain brush geometry.
*/
void projectMesh(TriangleMesh* mesh);
TerrainCreationGroup terrainCreationGroup;
TerrainGroup terrainGroup;
std::map<std::tuple<int, int>, const TerrainGroup::Member*> patchMap;
float patchSize;
};
#endif // TERRAIN_SYSTEM_HPP