💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TERRAIN_PATCH_COMPONENT_HPP
#define TERRAIN_PATCH_COMPONENT_HPP
#include "../component.hpp"
#include "component-type.hpp"
#include <tuple>
class TerrainPatchComponent: public Component<ComponentType::TERRAIN_PATCH>
{
public:
virtual ComponentBase* clone() const;
// Number of terrain mesh subdivisions (at LOD 0)
int subdivisions;
// Position in integer terrain coordinates
std::tuple<int, int> position;
};
#endif // TERRAIN_PATCH_COMPONENT_HPP