/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_VERTEX_ATTRIBUTE_HPP
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#define ANTKEEPER_RENDER_VERTEX_ATTRIBUTE_HPP
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namespace render {
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/**
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* Contains enumerated vertex attribute locations.
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*/
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namespace vertex_attribute
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{
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enum
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{
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/// Vertex position (vec3)
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position,
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/// Vertex UV texture coordinates (vec2)
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uv,
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/// Vertex normal (vec3)
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normal,
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/// Vertex tangent (vec4)
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tangent,
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/// Vertex color (vec4)
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color,
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/// Vertex bone indices (vec4)
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bone_index,
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/// Vertex bone weights (vec4)
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bone_weight,
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/// Vertex barycentric coordinates (vec3)
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barycentric,
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/// Vertex morph target (vec3)
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target,
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/// General purpose index (uint)
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index
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};
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}
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} // namespace render
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#endif // ANTKEEPER_RENDER_VERTEX_ATTRIBUTE_HPP
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