💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_RENDERER_HPP
#define ANTKEEPER_RENDER_RENDERER_HPP
#include "render/operation.hpp"
#include "render/context.hpp"
#include "render/queue.hpp"
#include "gl/vertex-array.hpp"
namespace scene
{
class collection;
class object_base;
class model_instance;
class billboard;
class lod_group;
class text;
}
namespace render {
/**
*
*/
class renderer
{
public:
renderer();
/**
* Renders a collection of scene objects.
*
* @param t Current time, in seconds.
* @param dt Timestep, in seconds.
* @param alpha Subframe interpolation factor.
* @parma collection Collection of scene objects to render.
*/
void render(float t, float dt, float alpha, const scene::collection& collection) const;
/**
* Sets the VAO to be used when generating render operations for billboards.
*/
void set_billboard_vao(gl::vertex_array* vao);
private:
void process_object(const render::context& ctx, render::queue& queue, const scene::object_base* object) const;
void process_model_instance(const render::context& ctx, render::queue& queue, const scene::model_instance* model_instance) const;
void process_billboard(const render::context& ctx, render::queue& queue, const scene::billboard* billboard) const;
void process_lod_group(const render::context& ctx, render::queue& queue, const scene::lod_group* lod_group) const;
void process_text(const render::context& ctx, render::queue& queue, const scene::text* text) const;
mutable render::operation billboard_op;
};
} // namespace render
#endif // ANTKEEPER_RENDER_RENDERER_HPP