💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_SIMPLE_PASS_HPP
#define ANTKEEPER_RENDER_SIMPLE_PASS_HPP
#include "render/pass.hpp"
#include "utility/fundamental-types.hpp"
#include "gl/shader-program.hpp"
#include "gl/shader-input.hpp"
#include "gl/vertex-buffer.hpp"
#include "gl/vertex-array.hpp"
namespace render {
class material;
template <class T>
class material_property;
/**
* Simple render passes are associated with a single shader and a single material.
*/
class simple_pass: public pass
{
public:
simple_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, gl::shader_program* shader_program);
virtual ~simple_pass();
virtual void render(const render::context& ctx, render::queue& queue) const final;
const render::material* get_material() const;
render::material* get_material();
private:
gl::shader_program* shader_program;
material* material;
material_property<float>* time_property;
material_property<float2>* resolution_property;
gl::vertex_buffer* quad_vbo;
gl::vertex_array* quad_vao;
};
inline const render::material* simple_pass::get_material() const
{
return material;
}
inline render::material* simple_pass::get_material()
{
return material;
}
} // namespace render
#endif // ANTKEEPER_RENDER_SIMPLE_PASS_HPP