💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

80 lines
2.0 KiB

/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_CLEAR_PASS_HPP
#define ANTKEEPER_RENDER_CLEAR_PASS_HPP
#include "render/pass.hpp"
#include "utility/fundamental-types.hpp"
namespace render {
/**
* Clears the color, depth, or stencil buffer of a render target.
*/
class clear_pass: public pass
{
public:
clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
virtual ~clear_pass();
virtual void render(const render::context& ctx, render::queue& queue) const final;
/**
* Sets the buffers to be cleared.
*
* @param color Clear the color buffer.
* @param depth Clear the depth buffer.
* @param stencil Clear the stencil buffer.
*/
void set_cleared_buffers(bool color, bool depth, bool stencil);
/**
* Sets color buffer clear color.
*
* @param color Clear color.
*/
void set_clear_color(const float4& color);
/**
* Sets the depth buffer clear value.
*
* @param depth Clear value.
*/
void set_clear_depth(float depth);
/**
* Sets the stencil buffer clear value.
*
* @param stencil Clear value.
*/
void set_clear_stencil(int stencil);
private:
bool clear_color_buffer;
bool clear_depth_buffer;
bool clear_stencil_buffer;
float4 clear_color;
float clear_depth;
int clear_stencil;
};
} // namespace render
#endif // ANTKEEPER_RENDER_CLEAR_PASS_HPP