💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_MODEL_HPP
#define ANTKEEPER_RENDER_MODEL_HPP
#include "gl/vertex-array.hpp"
#include "gl/vertex-buffer.hpp"
#include "gl/drawing-mode.hpp"
#include "geom/aabb.hpp"
#include <unordered_map>
#include <string>
#include <vector>
class skeleton;
namespace render {
class material;
/**
* Part of a model which is associated with exactly one material.
*/
class model_group
{
public:
void set_material(material* material);
void set_drawing_mode(gl::drawing_mode mode);
void set_start_index(std::size_t index);
void set_index_count(std::size_t count);
std::size_t get_index() const;
const std::string& get_name() const;
const material* get_material() const;
material* get_material();
gl::drawing_mode get_drawing_mode() const;
std::size_t get_start_index() const;
std::size_t get_index_count() const;
private:
friend class model;
std::size_t index;
std::string name;
material* material;
gl::drawing_mode drawing_mode;
std::size_t start_index;
std::size_t index_count;
};
inline void model_group::set_material(render::material* material)
{
this->material = material;
}
inline void model_group::set_drawing_mode(gl::drawing_mode mode)
{
this->drawing_mode = mode;
}
inline void model_group::set_start_index(std::size_t index)
{
this->start_index = index;
}
inline void model_group::set_index_count(std::size_t count)
{
this->index_count = count;
}
inline std::size_t model_group::get_index() const
{
return index;
}
inline const std::string& model_group::get_name() const
{
return name;
}
inline const material* model_group::get_material() const
{
return material;
}
inline material* model_group::get_material()
{
return material;
}
inline gl::drawing_mode model_group::get_drawing_mode() const
{
return drawing_mode;
}
inline std::size_t model_group::get_start_index() const
{
return start_index;
}
inline std::size_t model_group::get_index_count() const
{
return index_count;
}
/**
*
*/
class model
{
public:
typedef geom::aabb<float> aabb_type;
model();
~model();
void set_bounds(const aabb_type& bounds);
model_group* add_group(const std::string& name = std::string());
bool remove_group(const std::string& name);
bool remove_group(model_group* group);
const aabb_type& get_bounds() const;
const model_group* get_group(const std::string& name) const;
model_group* get_group(const std::string& name);
const std::vector<model_group*>* get_groups() const;
const gl::vertex_array* get_vertex_array() const;
gl::vertex_array* get_vertex_array();
const gl::vertex_buffer* get_vertex_buffer() const;
gl::vertex_buffer* get_vertex_buffer();
private:
aabb_type bounds;
std::vector<model_group*> groups;
std::unordered_map<std::string, model_group*> group_map;
gl::vertex_array vao;
gl::vertex_buffer vbo;
skeleton* skeleton;
};
inline void model::set_bounds(const aabb_type& bounds)
{
this->bounds = bounds;
}
inline const typename model::aabb_type& model::get_bounds() const
{
return bounds;
}
inline const std::vector<model_group*>* model::get_groups() const
{
return &groups;
}
inline const gl::vertex_array* model::get_vertex_array() const
{
return &vao;
}
inline gl::vertex_array* model::get_vertex_array()
{
return &vao;
}
inline const gl::vertex_buffer* model::get_vertex_buffer() const
{
return &vbo;
}
inline gl::vertex_buffer* model::get_vertex_buffer()
{
return &vbo;
}
} // namespace render
#endif // ANTKEEPER_RENDER_MODEL_HPP