💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "entity/systems/astronomy.hpp"
#include "astro/apparent-size.hpp"
#include "entity/components/blackbody.hpp"
#include "entity/components/transform.hpp"
#include "geom/intersection.hpp"
#include "color/color.hpp"
#include "physics/orbit/orbit.hpp"
#include "physics/time/ut1.hpp"
#include "physics/light/photometry.hpp"
#include "physics/light/luminosity.hpp"
#include "physics/light/refraction.hpp"
#include "physics/atmosphere.hpp"
#include "geom/cartesian.hpp"
#include <iostream>
namespace entity {
namespace system {
template <class T>
math::vector3<T> transmittance(T depth_r, T depth_m, T depth_o, const math::vector3<T>& beta_r, const math::vector3<T>& beta_m)
{
math::vector3<T> transmittance_r = beta_r * depth_r;
math::vector3<T> transmittance_m = beta_m * 1.1 * depth_m;
math::vector3<T> transmittance_o = {0, 0, 0};
math::vector3<T> t = transmittance_r + transmittance_m + transmittance_o;
t.x = std::exp(-t.x);
t.y = std::exp(-t.y);
t.z = std::exp(-t.z);
return t;
}
astronomy::astronomy(entity::registry& registry):
updatable(registry),
universal_time(0.0),
time_scale(1.0),
reference_entity(entt::null),
observer_location{0, 0, 0},
sun_light(nullptr),
sky_pass(nullptr)
{
// Construct reference frame which transforms coordinates from SEZ to EZS
sez_to_ezs = physics::frame<double>
{
{0, 0, 0},
math::normalize
(
math::quaternion<double>::rotate_x(-math::half_pi<double>) *
math::quaternion<double>::rotate_z(-math::half_pi<double>)
)
};
// Construct reference frame which transforms coordinates from EZS to SEZ
ezs_to_sez = sez_to_ezs.inverse();
registry.on_construct<entity::component::celestial_body>().connect<&astronomy::on_celestial_body_construct>(this);
registry.on_replace<entity::component::celestial_body>().connect<&astronomy::on_celestial_body_replace>(this);
}
void astronomy::update(double t, double dt)
{
// Add scaled timestep to current time
set_universal_time(universal_time + dt * time_scale);
// Abort if no reference body
if (reference_entity == entt::null)
return;
// Abort if either reference body or orbit have not been set
if (!registry.has<entity::component::orbit>(reference_entity) || !registry.has<entity::component::celestial_body>(reference_entity))
return;
const entity::component::orbit& reference_orbit = registry.get<entity::component::orbit>(reference_entity);
const entity::component::celestial_body& reference_body = registry.get<entity::component::celestial_body>(reference_entity);
// Determine axial rotation at current time
const double reference_axial_rotation = reference_body.axial_rotation + reference_body.angular_frequency * universal_time;
// Construct reference frame which transforms coordinates from inertial space to reference body BCBF space
inertial_to_bcbf = physics::orbit::inertial::to_bcbf
(
reference_orbit.state.r,
reference_orbit.elements.i,
reference_body.axial_tilt,
reference_axial_rotation
);
// Construct reference frame which transforms coordinates from inertial space to reference body topocentric space
inertial_to_topocentric = inertial_to_bcbf * bcbf_to_topocentric;
// Set the transform component translations of orbiting bodies to their topocentric positions
registry.view<component::celestial_body, component::orbit, component::transform>().each(
[&](entity::id entity_id, const auto& celestial_body, const auto& orbit, auto& transform)
{
// Transform Cartesian position vector (r) from inertial space to topocentric space
const math::vector3<double> r_topocentric = inertial_to_topocentric * orbit.state.r;
// Update local transform
transform.local.translation = math::type_cast<float>(r_topocentric);
});
// Update blackbody lighting
registry.view<component::celestial_body, component::orbit, component::blackbody>().each(
[&](entity::id entity_id, const auto& celestial_body, const auto& orbit, const auto& blackbody)
{
// Calculate blackbody inertial basis
double3 blackbody_forward_inertial = math::normalize(reference_orbit.state.r - orbit.state.r);
double3 blackbody_up_inertial = {0, 0, 1};
// Transform blackbody inertial position and basis into topocentric space
double3 blackbody_position_topocentric = inertial_to_topocentric * orbit.state.r;
double3 blackbody_forward_topocentric = inertial_to_topocentric.rotation * blackbody_forward_inertial;
double3 blackbody_up_topocentric = inertial_to_topocentric.rotation * blackbody_up_inertial;
// Calculate distance from observer to blackbody
double blackbody_distance = math::length(blackbody_position_topocentric) - celestial_body.radius;
// Calculate blackbody distance attenuation
double distance_attenuation = 1.0 / (blackbody_distance * blackbody_distance);
// Init atmospheric transmittance
double3 atmospheric_transmittance = {1.0, 1.0, 1.0};
// Get atmosphere component of reference body (if any)
if (this->registry.has<entity::component::atmosphere>(reference_entity))
{
const entity::component::atmosphere& reference_atmosphere = registry.get<entity::component::atmosphere>(reference_entity);
// Altitude of observer in meters
geom::ray<double> sample_ray;
sample_ray.origin = {0, reference_body.radius + observer_location[0], 0};
sample_ray.direction = math::normalize(blackbody_position_topocentric);
geom::sphere<double> exosphere;
exosphere.center = {0, 0, 0};
exosphere.radius = reference_body.radius + reference_atmosphere.exosphere_altitude;
auto intersection_result = geom::ray_sphere_intersection(sample_ray, exosphere);
if (std::get<0>(intersection_result))
{
double3 sample_start = sample_ray.origin;
double3 sample_end = sample_ray.extrapolate(std::get<2>(intersection_result));
double optical_depth_r = physics::atmosphere::optical_depth(sample_start, sample_end, reference_body.radius, reference_atmosphere.rayleigh_scale_height, 32);
double optical_depth_k = physics::atmosphere::optical_depth(sample_start, sample_end, reference_body.radius, reference_atmosphere.mie_scale_height, 32);
double optical_depth_o = 0.0;
atmospheric_transmittance = transmittance(optical_depth_r, optical_depth_k, optical_depth_o, reference_atmosphere.rayleigh_scattering, reference_atmosphere.mie_scattering);
}
}
if (sun_light != nullptr)
{
// Update blackbody light transform
sun_light->set_translation(math::normalize(math::type_cast<float>(blackbody_position_topocentric)));
sun_light->set_rotation
(
math::look_rotation
(
math::type_cast<float>(blackbody_forward_topocentric),
math::type_cast<float>(blackbody_up_topocentric)
)
);
// Sun color at the outer atmosphere
float3 sun_color_outer = math::type_cast<float>(blackbody.luminous_intensity * distance_attenuation);
// Sun color at sea level
float3 sun_color_inner = math::type_cast<float>(blackbody.luminous_intensity * distance_attenuation * atmospheric_transmittance);
// Update blackbody light color and intensity
sun_light->set_color(sun_color_inner);
sun_light->set_intensity(1.0f);
// Upload blackbody params to sky pass
if (this->sky_pass)
{
this->sky_pass->set_sun_position(math::type_cast<float>(blackbody_position_topocentric));
this->sky_pass->set_sun_color(sun_color_outer, sun_color_inner);
double blackbody_angular_radius = std::asin((celestial_body.radius * 2.0) / (blackbody_distance * 2.0));
this->sky_pass->set_sun_angular_radius(static_cast<float>(blackbody_angular_radius));
}
}
});
// Update sky pass topocentric frame
if (sky_pass != nullptr)
{
// Upload topocentric frame to sky pass
sky_pass->set_topocentric_frame
(
physics::frame<float>
{
math::type_cast<float>(inertial_to_topocentric.translation),
math::type_cast<float>(inertial_to_topocentric.rotation)
}
);
// Upload observer altitude to sky pass
sky_pass->set_observer_altitude(observer_location[0]);
// Upload atmosphere params to sky pass
if (registry.has<entity::component::atmosphere>(reference_entity))
{
const entity::component::atmosphere& reference_atmosphere = registry.get<entity::component::atmosphere>(reference_entity);
sky_pass->set_scale_heights(reference_atmosphere.rayleigh_scale_height, reference_atmosphere.mie_scale_height);
sky_pass->set_scattering_coefficients(math::type_cast<float>(reference_atmosphere.rayleigh_scattering), math::type_cast<float>(reference_atmosphere.mie_scattering));
sky_pass->set_mie_anisotropy(reference_atmosphere.mie_anisotropy);
sky_pass->set_atmosphere_radii(reference_body.radius, reference_body.radius + reference_atmosphere.exosphere_altitude);
}
}
}
void astronomy::set_universal_time(double time)
{
universal_time = time;
}
void astronomy::set_time_scale(double scale)
{
time_scale = scale;
}
void astronomy::set_reference_body(entity::id entity_id)
{
reference_entity = entity_id;
update_bcbf_to_topocentric();
}
void astronomy::set_observer_location(const double3& location)
{
observer_location = location;
update_bcbf_to_topocentric();
}
void astronomy::set_sun_light(scene::directional_light* light)
{
sun_light = light;
}
void astronomy::set_sky_pass(::render::sky_pass* pass)
{
this->sky_pass = pass;
}
void astronomy::on_celestial_body_construct(entity::registry& registry, entity::id entity_id, entity::component::celestial_body& celestial_body)
{
if (entity_id == reference_entity)
update_bcbf_to_topocentric();
}
void astronomy::on_celestial_body_replace(entity::registry& registry, entity::id entity_id, entity::component::celestial_body& celestial_body)
{
if (entity_id == reference_entity)
update_bcbf_to_topocentric();
}
void astronomy::update_bcbf_to_topocentric()
{
double radial_distance = observer_location[0];
if (reference_entity)
{
if (registry.has<entity::component::celestial_body>(reference_entity))
radial_distance += registry.get<entity::component::celestial_body>(reference_entity).radius;
}
// Construct reference frame which transforms coordinates from BCBF space to topocentric space
bcbf_to_topocentric = physics::orbit::bcbf::to_topocentric
(
radial_distance,
observer_location[1],
observer_location[2]
) * sez_to_ezs;
}
} // namespace system
} // namespace entity