💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TERRAIN_HPP
#define TERRAIN_HPP
#include "navmesh.hpp"
#include "../materials.hpp"
#include <emergent/emergent.hpp>
using namespace Emergent;
class Terrain
{
public:
Terrain();
~Terrain();
/**
* Creates a flat terrain surface.
*
* @param columns Specifies the width of the terrain, in cells.
* @param rows Specifies the depth of the terrain, in cells.
* @param dimensions Specifies the dimensions of the terrain.
*/
void create(int columns, int rows, const Vector3& dimensions);
/// Loads a heightmap
bool load(const std::string& filename);
/// Returns the navmesh representing the terrain surface.
const Navmesh* getSurfaceNavmesh() const;
/// Returns the navmesh representing the terrain surface.
Navmesh* getSurfaceNavmesh();
/// Returns the navmesh representing the terrain subsurface.
const Navmesh* getSubsurfaceNavmesh() const;
/// Returns the navmesh representing the terrain subsurface.
Navmesh* getSubsurfaceNavmesh();
/// Returns the model representing the terrain surface.
const Model* getSurfaceModel() const;
/// Returns the model representing the terrain surface.
Model* getSurfaceModel();
/// Returns the model representing the terrain subsurface.
const Model* getSubsurfaceModel() const;
/// Returns the model representing the terrain subsurface.
Model* getSubsurfaceModel();
const Octree<Navmesh::Triangle*>* getSurfaceOctree() const;
private:
void createSurface();
void createSubsurface();
void calculateSurfaceNormals();
int columns;
int rows;
Vector3 dimensions;
// Surface
std::size_t surfaceVertexSize;
std::size_t surfaceVertexCount;
std::size_t surfaceTriangleCount;
std::size_t surfaceIndexCount;
float* surfaceVertexData;
std::uint32_t* surfaceIndexData;
std::vector<Vector3> surfaceVertices;
std::vector<std::size_t> surfaceIndices;
GLuint surfaceVAO;
GLuint surfaceVBO;
GLuint surfaceIBO;
PhysicalMaterial surfaceMaterial;
Model surfaceModel;
Navmesh surfaceNavmesh;
Octree<Navmesh::Triangle*>* surfaceOctree;
// Subsurface
std::size_t subsurfaceVertexSize;
std::size_t subsurfaceVertexCount;
std::size_t subsurfaceTriangleCount;
std::size_t subsurfaceIndexCount;
float* subsurfaceVertexData;
std::uint32_t* subsurfaceIndexData;
std::vector<Vector3> subsurfaceVertices;
std::vector<std::size_t> subsurfaceIndices;
GLuint subsurfaceVAO;
GLuint subsurfaceVBO;
GLuint subsurfaceIBO;
PhysicalMaterial subsurfaceMaterial;
Model subsurfaceModel;
Navmesh subsurfaceNavmesh;
};
inline Navmesh* Terrain::getSurfaceNavmesh()
{
return &surfaceNavmesh;
};
inline const Navmesh* Terrain::getSurfaceNavmesh() const
{
return &surfaceNavmesh;
};
inline Navmesh* Terrain::getSubsurfaceNavmesh()
{
return &subsurfaceNavmesh;
};
inline const Navmesh* Terrain::getSubsurfaceNavmesh() const
{
return &subsurfaceNavmesh;
};
inline const Model* Terrain::getSurfaceModel() const
{
return &surfaceModel;
}
inline Model* Terrain::getSurfaceModel()
{
return &surfaceModel;
}
inline const Model* Terrain::getSubsurfaceModel() const
{
return &subsurfaceModel;
}
inline Model* Terrain::getSubsurfaceModel()
{
return &subsurfaceModel;
}
inline const Octree<Navmesh::Triangle*>* Terrain::getSurfaceOctree() const
{
return surfaceOctree;
}
#endif // TERRAIN_HPP