/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scene/light.hpp"
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#include "math/interpolation.hpp"
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namespace scene {
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light::light():
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local_bounds{{0.0f, 0.0f, 0.0f}, 0.0f},
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world_bounds{{0.0f, 0.0f, 0.0f}, 0.0f},
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color(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>),
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intensity(1.0f, math::lerp<float, float>),
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scaled_color(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>)
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{}
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void light::set_color(const float3& color)
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{
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this->color[1] = color;
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scaled_color[1] = color * intensity[1];
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}
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void light::set_intensity(float intensity)
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{
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this->intensity[1] = intensity;
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scaled_color[1] = color[1] * intensity;
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}
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void light::update_tweens()
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{
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object_base::update_tweens();
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color.update();
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intensity.update();
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scaled_color.update();
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}
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void light::transformed()
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{
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world_bounds = {get_translation(), 0.0f};
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}
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} // namespace scene
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