💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scene/light.hpp"
#include "math/interpolation.hpp"
namespace scene {
light::light():
local_bounds{{0.0f, 0.0f, 0.0f}, 0.0f},
world_bounds{{0.0f, 0.0f, 0.0f}, 0.0f},
color(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>),
intensity(1.0f, math::lerp<float, float>),
scaled_color(float3{1.0f, 1.0f, 1.0f}, math::lerp<float3, float>)
{}
void light::set_color(const float3& color)
{
this->color[1] = color;
scaled_color[1] = color * intensity[1];
}
void light::set_intensity(float intensity)
{
this->intensity[1] = intensity;
scaled_color[1] = color[1] * intensity;
}
void light::update_tweens()
{
object_base::update_tweens();
color.update();
intensity.update();
scaled_color.update();
}
void light::transformed()
{
world_bounds = {get_translation(), 0.0f};
}
} // namespace scene