💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_REPRODUCTIVE_SYSTEM_HPP
#define ANTKEEPER_GAME_REPRODUCTIVE_SYSTEM_HPP
#include "game/systems/updatable-system.hpp"
class physics_system;
/**
*
*/
class reproductive_system:
public updatable_system
{
public:
explicit reproductive_system(entity::registry& registry);
void update(float t, float dt) override;
/**
* Sets the factor by which the timestep `dt` will be scaled.
*
* @param scale Factor by which to scale the timestep.
*/
inline constexpr void set_time_scale(float scale) noexcept
{
m_time_scale = scale;
}
inline constexpr void set_physics_system(physics_system* physics_system) noexcept
{
m_physics_system = physics_system;
}
private:
float m_time_scale{1.0f};
physics_system* m_physics_system{};
};
#endif // ANTKEEPER_GAME_REPRODUCTIVE_SYSTEM_HPP