💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_LEGGED_LOCOMOTION_COMPONENT_HPP
#define ANTKEEPER_GAME_LEGGED_LOCOMOTION_COMPONENT_HPP
#include <engine/math/vector.hpp>
#include <engine/animation/pose.hpp>
#include <engine/animation/locomotion/gait.hpp>
#include <memory>
#include <vector>
/**
* Legged terrestrial locomotion.
*/
struct legged_locomotion_component
{
/// Force vector.
math::fvec3 force{0.0f, 0.0f, 0.0f};
const pose* midstance_pose{};
const pose* midswing_pose{};
const pose* liftoff_pose{};
const pose* touchdown_pose{};
/// Indices of the the final bones in the legs.
std::vector<bone_index_type> tip_bones;
bone_index_type body_bone{};
/// Number of bones per leg.
std::uint8_t leg_bone_count{};
std::shared_ptr<::gait> gait;
float standing_height{};
/// Distance covered in a single gait cycle.
float stride_length{};
/// Maximum angular frequency when turning, in radians per second.
float max_angular_frequency{};
float speed{};
float angular_velocity{};
math::fvec3 target_direction{};
/// Current phase of the gait cycle, on `[0, 1]`.
float gait_phase{};
};
#endif // ANTKEEPER_GAME_LEGGED_LOCOMOTION_COMPONENT_HPP