💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_MATH_QUATERNION_HPP
#define ANTKEEPER_MATH_QUATERNION_HPP
#include <engine/math/numbers.hpp>
#include <engine/math/matrix.hpp>
#include <engine/math/vector.hpp>
#include <array>
#include <cmath>
#include <utility>
namespace math {
/**
* Quaternion composed of a real scalar part and imaginary vector part.
*
* @tparam T Scalar type.
*/
template <class T>
struct quaternion
{
/// Scalar type.
using scalar_type = T;
/// Vector type.
using vector_type = vec3<T>;
/// Rotation matrix type.
using matrix_type = mat3<T>;
/// Quaternion real part.
scalar_type r;
/// Quaternion imaginary part.
vector_type i;
/// Returns a reference to the quaternion real part.
/// @{
[[nodiscard]] inline constexpr scalar_type& w() noexcept
{
return r;
}
[[nodiscard]] inline constexpr const scalar_type& w() const noexcept
{
return r;
}
/// @}
/// Returns a reference to the first element of the quaternion imaginary part.
/// @{
[[nodiscard]] inline constexpr scalar_type& x() noexcept
{
return i.x();
}
[[nodiscard]] inline constexpr const scalar_type& x() const noexcept
{
return i.x();
}
/// @}
/// Returns a reference to the second element of the quaternion imaginary part.
/// @{
[[nodiscard]] inline constexpr scalar_type& y() noexcept
{
return i.y();
}
[[nodiscard]] inline constexpr const scalar_type& y() const noexcept
{
return i.y();
}
/// @}
/// Returns a reference to the third element of the quaternion imaginary part.
/// @{
[[nodiscard]] inline constexpr scalar_type& z() noexcept
{
return i.z();
}
[[nodiscard]] inline constexpr const scalar_type& z() const noexcept
{
return i.z();
}
/// @}
/**
* Returns a quaternion representing a rotation about the x-axis.
*
* @param angle Angle of rotation, in radians.
*
* @return Quaternion representing an x-axis rotation.
*/
[[nodiscard]] static quaternion rotate_x(scalar_type angle)
{
return {std::cos(angle * T{0.5}), std::sin(angle * T{0.5}), T{0}, T{0}};
}
/**
* Returns a quaternion representing a rotation about the y-axis.
*
* @param angle Angle of rotation, in radians.
*
* @return Quaternion representing an y-axis rotation.
*/
[[nodiscard]] static quaternion rotate_y(scalar_type angle)
{
return {std::cos(angle * T{0.5}), T{0}, std::sin(angle * T{0.5}), T{0}};
}
/**
* Returns a quaternion representing a rotation about the z-axis.
*
* @param angle Angle of rotation, in radians.
* @return Quaternion representing an z-axis rotation.
*/
[[nodiscard]] static quaternion rotate_z(scalar_type angle)
{
return {std::cos(angle * T{0.5}), T{0}, T{0}, std::sin(angle * T{0.5})};
}
/**
* Type-casts the quaternion scalars using `static_cast`.
*
* @tparam U Target scalar type.
*
* @return Type-casted quaternion.
*/
template <class U>
[[nodiscard]] inline constexpr explicit operator quaternion<U>() const noexcept
{
return {static_cast<U>(r), vec3<U>(i)};
}
/**
* Constructs a matrix representing the rotation described by the quaternion.
*
* @return Rotation matrix.
*/
/// @{
[[nodiscard]] constexpr explicit operator matrix_type() const noexcept
{
const T xx = x() * x();
const T xy = x() * y();
const T xz = x() * z();
const T xw = x() * w();
const T yy = y() * y();
const T yz = y() * z();
const T yw = y() * w();
const T zz = z() * z();
const T zw = z() * w();
return
{
T{1} - (yy + zz) * T{2}, (xy + zw) * T{2}, (xz - yw) * T{2},
(xy - zw) * T{2}, T{1} - (xx + zz) * T{2}, (yz + xw) * T{2},
(xz + yw) * T{2}, (yz - xw) * T{2}, T{1} - (xx + yy) * T{2}
};
}
[[nodiscard]] inline constexpr matrix_type matrix() const noexcept
{
return matrix_type(*this);
}
/// @}
/**
* Casts the quaternion to a 4-element vector, with the real part as the first element and the imaginary part as the following three elements.
*
* @return Vector containing the real and imaginary parts of the quaternion.
*/
[[nodiscard]] inline constexpr explicit operator vec4<T>() const noexcept
{
return {r, i.x(), i.y(), i.z()};
}
/// Returns a zero quaternion, where every scalar is equal to zero.
[[nodiscard]] static constexpr quaternion zero() noexcept
{
return {};
}
/// Returns a rotation identity quaternion.
[[nodiscard]] static constexpr quaternion identity() noexcept
{
return {T{1}, vector_type::zero()};
}
};
/// Quaternion types.
namespace quaternion_types {
/// @copydoc math::quaternion
template <class T>
using quat = quaternion<T>;
/**
* Quaternion with single-precision floating-point scalars.
*
* @tparam T Scalar type.
*/
using fquat = quat<float>;
/**
* Quaternion with double-precision floating-point scalars.
*
* @tparam T Scalar type.
*/
using dquat = quat<double>;
} // namespace quaternion_types
// Bring quaternion types into math namespace
using namespace quaternion_types;
// Bring quaternion types into math::types namespace
namespace types { using namespace math::quaternion_types; }
/**
* Adds two quaternions.
*
* @param a First quaternion.
* @param b Second quaternion.
*
* @return Sum of the two quaternions.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> add(const quaternion<T>& a, const quaternion<T>& b) noexcept;
/**
* Adds a quaternion and a scalar.
*
* @param a First value.
* @param b Second second value.
*
* @return Sum of the quaternion and scalar.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> add(const quaternion<T>& a, T b) noexcept;
/**
* Calculates the conjugate of a quaternion.
*
* @param q Quaternion from which the conjugate will be calculated.
*
* @return Conjugate of the quaternion.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> conjugate(const quaternion<T>& q) noexcept;
/**
* Calculates the dot product of two quaternions.
*
* @param a First quaternion.
* @param b Second quaternion.
*
* @return Dot product of the two quaternions.
*/
template <class T>
[[nodiscard]] constexpr T dot(const quaternion<T>& a, const quaternion<T>& b) noexcept;
/**
* Divides a quaternion by another quaternion.
*
* @param a First value.
* @param b Second value.
*
* @return Result of the division.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> div(const quaternion<T>& a, const quaternion<T>& b) noexcept;
/**
* Divides a quaternion by a scalar.
*
* @param a Quaternion.
* @param b Scalar.
*
* @return Result of the division.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> div(const quaternion<T>& a, T b) noexcept;
/**
* Divides a scalar by a quaternion.
*
* @param a Scalar.
* @param b Quaternion.
*
* @return Result of the division.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> div(T a, const quaternion<T>& b) noexcept;
/**
* Calculates the inverse length of a quaternion.
*
* @param q Quaternion to calculate the inverse length of.
*
* @return Inverse length of the quaternion.
*/
template <class T>
[[nodiscard]] T inv_length(const quaternion<T>& q);
/**
* Calculates the length of a quaternion.
*
* @param q Quaternion to calculate the length of.
*
* @return Length of the quaternion.
*/
template <class T>
[[nodiscard]] T length(const quaternion<T>& q);
/**
* Performs linear interpolation between two quaternions.
*
* @param a First quaternion.
* @param b Second quaternion.
* @param t Interpolation factor.
*
* @return Interpolated quaternion.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> lerp(const quaternion<T>& a, const quaternion<T>& b, T t) noexcept;
/**
* Creates a unit quaternion rotation using forward and up vectors.
*
* @param forward Unit forward vector.
* @param up Unit up vector.
*
* @return Unit rotation quaternion.
*/
template <class T>
[[nodiscard]] quaternion<T> look_rotation(const vec3<T>& forward, vec3<T> up);
/**
* Multiplies two quaternions.
*
* @param a First quaternion.
* @param b Second quaternion.
*
* @return Product of the two quaternions.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> mul(const quaternion<T>& a, const quaternion<T>& b) noexcept;
/**
* Multiplies a quaternion by a scalar.
*
* @param a First value.
* @param b Second value.
*
* @return Product of the quaternion and scalar.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> mul(const quaternion<T>& a, T b) noexcept;
/**
* Rotates a vector by a unit quaternion.
*
* @param q Unit quaternion.
* @param v Vector to rotate.
*
* @return Rotated vector.
*
* @warning @p q must be a unit quaternion.
*
* @see https://fgiesen.wordpress.com/2019/02/09/rotating-a-single-vector-using-a-quaternion/
*/
template <class T>
[[nodiscard]] constexpr vec3<T> mul(const quaternion<T>& q, const vec3<T>& v) noexcept;
/**
* Rotates a vector by the inverse of a unit quaternion.
*
* @param v Vector to rotate.
* @param q Unit quaternion.
*
* @return Rotated vector.
*
* @warning @p q must be a unit quaternion.
*/
template <class T>
[[nodiscard]] constexpr vec3<T> mul(const vec3<T>& v, const quaternion<T>& q) noexcept;
/**
* Negates a quaternion.
*
* @param q Quaternion to negate.
*
* @return Negated quaternion.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> negate(const quaternion<T>& q) noexcept;
/**
* Performs normalized linear interpolation between two quaternions.
*
* @param a First quaternion.
* @param b Second quaternion.
* @param t Interpolation factor.
*
* @return Interpolated quaternion.
*/
template <class T>
[[nodiscard]] quaternion<T> nlerp(const quaternion<T>& a, const quaternion<T>& b, T t);
/**
* Normalizes a quaternion.
*
* @param q Quaternion to normalize.
*
* @return Unit quaternion.
*/
template <class T>
[[nodiscard]] quaternion<T> normalize(const quaternion<T>& q);
/**
* Creates a rotation from an angle and axis.
*
* @param angle Angle of rotation (in radians).
* @param axis Axis of rotation
*
* @return Quaternion representing the rotation.
*/
template <class T>
[[nodiscard]] quaternion<T> angle_axis(T angle, const vec3<T>& axis);
/**
* Constructs a quaternion representing the minimum rotation from one direction to another direction.
*
* @param from Unit vector pointing in the source direction.
* @param to Unit vector pointing in the target direction.
* @param tolerance Floating-point tolerance.
*
* @return Unit quaternion representing the minimum rotation from direction @p from to direction @p to.
*
* @warning @p from and @p to must be unit vectors.
*/
template <class T>
[[nodiscard]] quaternion<T> rotation(const vec3<T>& from, const vec3<T>& to, T tolerance = T{1e-6});
/**
* Constructs a quaternion representing an angle-limited rotation from one direction towards another direction.
*
* @param from Unit vector pointing in the source direction.
* @param to Unit vector pointing in the target direction.
* @param max_angle Maximum angle of rotation, in radians.
*
* @return Unit quaternion representing a rotation from direction @p from towards direction @p to.
*
* @warning @p from and @p to must be unit vectors.
*/
template <class T>
[[nodiscard]] quaternion<T> rotate_towards(const vec3<T>& from, const vec3<T>& to, T max_angle);
/**
* Performs spherical linear interpolation between two quaternions.
*
* @param a First quaternion.
* @param b Second quaternion.
* @param t Interpolation factor.
* @param tolerance Floating-point tolerance.
*
* @return Interpolated quaternion.
*/
template <class T>
[[nodiscard]] quaternion<T> slerp(const quaternion<T>& a, const quaternion<T>& b, T t, T tolerance = T{1e-6});
/**
* Calculates the square length of a quaternion. The square length can be calculated faster than the length because a call to `std::sqrt` is saved.
*
* @param q Quaternion to calculate the square length of.
*
* @return Square length of the quaternion.
*/
template <class T>
[[nodiscard]] constexpr T sqr_length(const quaternion<T>& q) noexcept;
/**
* Subtracts a quaternion from another quaternion.
*
* @param a First quaternion.
* @param b Second quaternion.
*
* @return Difference between the quaternions.
*/
template <class T>
[[nodiscard]] constexpr quaternion<T> sub(const quaternion<T>& a, const quaternion<T>& b) noexcept;
/**
* Subtracts a quaternion and a scalar.
*
* @param a First value.
* @param b Second second.
*
* @return Difference between the quaternion and scalar.
*/
/// @{
template <class T>
[[nodiscard]] constexpr quaternion<T> sub(const quaternion<T>& a, T b) noexcept;
template <class T>
[[nodiscard]] constexpr quaternion<T> sub(T a, const quaternion<T>& b) noexcept;
/// @}
/**
* Decomposes a quaternion into swing and twist rotation components.
*
* @param[in] q Unit quaternion to decompose.
* @param[in] twist_axis Axis of twist rotation.
* @param[out] swing Swing rotation component.
* @param[out] twist Twist rotation component.
* @param[in] tolerance Floating-point tolerance.
*
* @return Array containing the swing rotation component, followed by the twist rotation component.
*
* @warning @p q must be a unit quaternion.
* @warning @p twist_axis must be a unit vector.
*
* @see https://www.euclideanspace.com/maths/geometry/rotations/for/decomposition/
*/
template <class T>
[[nodiscard]] std::array<quaternion<T>, 2> swing_twist(const quaternion<T>& q, const vec3<T>& twist_axis, T tolerance = T{1e-6});
/**
* Converts a 3x3 rotation matrix to a quaternion.
*
* @param m Rotation matrix.
*
* @return Unit quaternion representing the rotation described by @p m.
*/
template <class T>
[[nodiscard]] quaternion<T> quaternion_cast(const mat3<T>& m);
template <class T>
inline constexpr quaternion<T> add(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return {a.r + b.r, a.i + b.i};
}
template <class T>
inline constexpr quaternion<T> add(const quaternion<T>& a, T b) noexcept
{
return {a.r + b, a.i + b};
}
template <class T>
inline constexpr quaternion<T> conjugate(const quaternion<T>& q) noexcept
{
return {q.r, -q.i};
}
template <class T>
inline constexpr T dot(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return a.r * b.r + dot(a.i, b.i);
}
template <class T>
inline constexpr quaternion<T> div(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return {a.r / b.r, a.i / b.i};
}
template <class T>
inline constexpr quaternion<T> div(const quaternion<T>& a, T b) noexcept
{
return {a.r / b, a.i / b};
}
template <class T>
inline constexpr quaternion<T> div(T a, const quaternion<T>& b) noexcept
{
return {a / b.r, a / b.i};
}
template <class T>
inline T inv_length(const quaternion<T>& q)
{
return T{1} / length(q);
}
template <class T>
inline T length(const quaternion<T>& q)
{
return std::sqrt(sqr_length(q));
}
template <class T>
inline constexpr quaternion<T> lerp(const quaternion<T>& a, const quaternion<T>& b, T t) noexcept
{
return
{
(b.r - a.r) * t + a.r,
(b.i - a.i) * t + a.i
};
}
template <class T>
quaternion<T> look_rotation(const vec3<T>& forward, vec3<T> up)
{
const vec3<T> right = normalize(cross(forward, up));
up = cross(right, forward);
const mat3<T> m =
{
right,
up,
-forward
};
// Convert to quaternion
return normalize(quaternion_cast(m));
}
template <class T>
constexpr quaternion<T> mul(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return
{
a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z(),
a.w() * b.x() + a.x() * b.w() + a.y() * b.z() - a.z() * b.y(),
a.w() * b.y() - a.x() * b.z() + a.y() * b.w() + a.z() * b.x(),
a.w() * b.z() + a.x() * b.y() - a.y() * b.x() + a.z() * b.w()
};
}
template <class T>
inline constexpr quaternion<T> mul(const quaternion<T>& a, T b) noexcept
{
return {a.r * b, a.i * b};
}
template <class T>
constexpr vec3<T> mul(const quaternion<T>& q, const vec3<T>& v) noexcept
{
const auto t = cross(q.i, v) * T{2};
return v + q.r * t + cross(q.i, t);
}
template <class T>
inline constexpr vec3<T> mul(const vec3<T>& v, const quaternion<T>& q) noexcept
{
return mul(conjugate(q), v);
}
template <class T>
inline constexpr quaternion<T> negate(const quaternion<T>& q) noexcept
{
return {-q.r, -q.i};
}
template <class T>
quaternion<T> nlerp(const quaternion<T>& a, const quaternion<T>& b, T t)
{
return normalize(add(mul(a, T{1} - t), mul(b, std::copysign(t, dot(a, b)))));
}
template <class T>
inline quaternion<T> normalize(const quaternion<T>& q)
{
return mul(q, inv_length(q));
}
template <class T>
quaternion<T> angle_axis(T angle, const vec3<T>& axis)
{
return {std::cos(angle * T{0.5}), axis * std::sin(angle * T{0.5})};
}
template <class T>
quaternion<T> rotation(const vec3<T>& from, const vec3<T>& to, T tolerance)
{
const auto cos_theta = dot(from, to);
if (cos_theta <= T{-1} + tolerance)
{
// Direction vectors are opposing, return 180 degree rotation about arbitrary axis
return quaternion<T>{T{0}, {T{1}, T{0}, T{0}}};
}
else if (cos_theta >= T{1} - tolerance)
{
// Direction vectors are parallel, return identity quaternion
return quaternion<T>::identity();
}
else
{
const auto r = cos_theta + T{1};
const auto i = cross(from, to);
const auto inv_length = T{1.0} / std::sqrt(r + r);
return quaternion<T>{r * inv_length, i * inv_length};
}
}
template <class T>
quaternion<T> rotate_towards(const vec3<T>& from, const vec3<T>& to, T max_angle)
{
const auto angle = std::acos(dot(from, to));
const auto axis = cross(from, to);
return angle_axis(std::min(max_angle, angle), axis);
}
template <class T>
quaternion<T> slerp(const quaternion<T>& a, const quaternion<T>& b, T t, T tolerance)
{
T cos_theta = dot(a, b);
if (cos_theta >= T{1} - tolerance)
{
// Use linear interpolation if quaternions are nearly aligned
return normalize(lerp(a, b, t));
}
// Clamp to acos domain
cos_theta = std::min<T>(std::max<T>(cos_theta, T{-1}), T{1});
const T theta = std::acos(cos_theta) * t;
const quaternion<T> c = normalize(sub(b, mul(a, cos_theta)));
return add(mul(a, std::cos(theta)), mul(c, std::sin(theta)));
}
template <class T>
inline constexpr T sqr_length(const quaternion<T>& q) noexcept
{
return q.r * q.r + sqr_length(q.i);
}
template <class T>
inline constexpr quaternion<T> sub(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return {a.r - b.r, a.i - b.i};
}
template <class T>
inline constexpr quaternion<T> sub(const quaternion<T>& a, T b) noexcept
{
return {a.r - b, a.i - b};
}
template <class T>
inline constexpr quaternion<T> sub(T a, const quaternion<T>& b) noexcept
{
return {a - b.r, a - b.i};
}
template <class T>
std::array<quaternion<T>, 2> swing_twist(const quaternion<T>& q, const vec3<T>& twist_axis, T tolerance)
{
quaternion<T> swing;
quaternion<T> twist;
if (sqr_length(q.i) <= tolerance)
{
// Singularity, rotate 180 degrees about twist axis
twist = angle_axis(pi<T>, twist_axis);
const auto rotated_twist_axis = mul(q, twist_axis);
const auto swing_axis = cross(twist_axis, rotated_twist_axis);
const auto swing_axis_sqr_length = sqr_length(swing_axis);
if (swing_axis_sqr_length <= tolerance)
{
// Swing axis and twist axis are parallel, no swing
swing = quaternion<T>::identity();
}
else
{
const auto cos_swing_angle = std::min<T>(std::max<T>(dot(twist_axis, rotated_twist_axis), T{-1}), T{1});
swing = angle_axis(std::acos(cos_swing_angle), swing_axis * (T{1} / std::sqrt(swing_axis_sqr_length)));
}
}
else
{
twist = normalize(quaternion<T>{q.r, twist_axis * dot(twist_axis, q.i)});
swing = mul(q, conjugate(twist));
}
return {std::move(swing), std::move(twist)};
}
template <class T>
quaternion<T> quaternion_cast(const mat3<T>& m)
{
const T t = trace(m);
if (t > T{0})
{
const T s = T{0.5} / std::sqrt(t + T{1});
return
{
T{0.25} / s,
(m[1][2] - m[2][1]) * s,
(m[2][0] - m[0][2]) * s,
(m[0][1] - m[1][0]) * s
};
}
else
{
if (m[0][0] > m[1][1] && m[0][0] > m[2][2])
{
const T s = T{2} * std::sqrt(T{1} + m[0][0] - m[1][1] - m[2][2]);
return
{
(m[1][2] - m[2][1]) / s,
T{0.25} * s,
(m[1][0] + m[0][1]) / s,
(m[2][0] + m[0][2]) / s
};
}
else if (m[1][1] > m[2][2])
{
const T s = T{2} * std::sqrt(T{1} + m[1][1] - m[0][0] - m[2][2]);
return
{
(m[2][0] - m[0][2]) / s,
(m[1][0] + m[0][1]) / s,
T{0.25} * s,
(m[2][1] + m[1][2]) / s
};
}
else
{
const T s = T{2} * std::sqrt(T{1} + m[2][2] - m[0][0] - m[1][1]);
return
{
(m[0][1] - m[1][0]) / s,
(m[2][0] + m[0][2]) / s,
(m[2][1] + m[1][2]) / s,
T{0.25} * s
};
}
}
}
namespace operators {
/// @copydoc add(const quaternion<T>&, const quaternion<T>&)
template <class T>
inline constexpr quaternion<T> operator+(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return add(a, b);
}
/// @copydoc add(const quaternion<T>&, T)
/// @{
template <class T>
inline constexpr quaternion<T> operator+(const quaternion<T>& a, T b) noexcept
{
return add(a, b);
}
template <class T>
inline constexpr quaternion<T> operator+(T a, const quaternion<T>& b) noexcept
{
return add(b, a);
}
/// @}
/// @copydoc div(const quaternion<T>&, const quaternion<T>&)
template <class T>
inline constexpr quaternion<T> operator/(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return div(a, b);
}
/// @copydoc div(const quaternion<T>&, T)
template <class T>
inline constexpr quaternion<T> operator/(const quaternion<T>& a, T b) noexcept
{
return div(a, b);
}
/// @copydoc div(T, const quaternion<T>&)
template <class T>
inline constexpr quaternion<T> operator/(T a, const quaternion<T>& b) noexcept
{
return div(a, b);
}
/// @copydoc mul(const quaternion<T>&, const quaternion<T>&)
template <class T>
inline constexpr quaternion<T> operator*(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return mul(a, b);
}
/// @copydoc mul(const quaternion<T>&, T)
/// @{
template <class T>
inline constexpr quaternion<T> operator*(const quaternion<T>& a, T b) noexcept
{
return mul(a, b);
}
template <class T>
inline constexpr quaternion<T> operator*(T a, const quaternion<T>& b) noexcept
{
return mul(b, a);
}
/// @}
/// @copydoc mul(const quaternion<T>&, const vec3<T>&)
template <class T>
inline constexpr vec3<T> operator*(const quaternion<T>& q, const vec3<T>& v) noexcept
{
return mul(q, v);
}
/// @copydoc mul(const vec3<T>&, const quaternion<T>&)
template <class T>
inline constexpr vec3<T> operator*(const vec3<T>& v, const quaternion<T>& q) noexcept
{
return mul(v, q);
}
/// @copydoc sub(const quaternion<T>&, const quaternion<T>&)
template <class T>
inline constexpr quaternion<T> operator-(const quaternion<T>& a, const quaternion<T>& b) noexcept
{
return sub(a, b);
}
/// @copydoc sub(const quaternion<T>&, T)
/// @{
template <class T>
inline constexpr quaternion<T> operator-(const quaternion<T>& a, T b) noexcept
{
return sub(a, b);
}
template <class T>
inline constexpr quaternion<T> operator-(T a, const quaternion<T>& b) noexcept
{
return sub(a, b);
}
/// @}
/// @copydoc negate(const quaternion<T>&)
template <class T>
inline constexpr quaternion<T> operator-(const quaternion<T>& q) noexcept
{
return negate(q);
}
/**
* Adds two values and stores the result in the first value.
*
* @param a First value.
* @param b Second value.
*
* @return Reference to the first value.
*/
/// @{
template <class T>
inline constexpr quaternion<T>& operator+=(quaternion<T>& a, const quaternion<T>& b) noexcept
{
return (a = a + b);
}
template <class T>
inline constexpr quaternion<T>& operator+=(quaternion<T>& a, T b) noexcept
{
return (a = a + b);
}
/// @}
/**
* Subtracts the first value by the second value and stores the result in the first value.
*
* @param a First value.
* @param b Second value.
*
* @return Reference to the first value.
*/
/// @{
template <class T>
inline constexpr quaternion<T>& operator-=(quaternion<T>& a, const quaternion<T>& b) noexcept
{
return (a = a - b);
}
template <class T>
inline constexpr quaternion<T>& operator-=(quaternion<T>& a, T b) noexcept
{
return (a = a - b);
}
/// @}
/**
* Multiplies two values and stores the result in the first value.
*
* @param a First value.
* @param b Second value.
*
* @return Reference to the first value.
*/
/// @{
template <class T>
inline constexpr quaternion<T>& operator*=(quaternion<T>& a, const quaternion<T>& b) noexcept
{
return (a = a * b);
}
template <class T>
inline constexpr quaternion<T>& operator*=(quaternion<T>& a, T b) noexcept
{
return (a = a * b);
}
/// @}
/**
* Divides the first value by the second value and stores the result in the first value.
*
* @param a First value.
* @param b Second value.
*
* @return Reference to the first value.
*/
/// @{
template <class T>
inline constexpr quaternion<T>& operator/=(quaternion<T>& a, const quaternion<T>& b) noexcept
{
return (a = a / b);
}
template <class T>
inline constexpr quaternion<T>& operator/=(quaternion<T>& a, T b) noexcept
{
return (a = a / b);
}
/// @}
} // namespace operators
} // namespace math
// Bring quaternion operators into global namespace
using namespace math::operators;
#endif // ANTKEEPER_MATH_QUATERNION_HPP