/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_PASS_HPP
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#define ANTKEEPER_RENDER_PASS_HPP
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#include "gl/rasterizer.hpp"
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#include "gl/framebuffer.hpp"
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struct render_context;
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/**
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*
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*/
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class render_pass
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{
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public:
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render_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
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virtual ~render_pass();
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virtual void render(render_context* context) const = 0;
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void set_enabled(bool enabled);
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bool is_enabled() const;
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protected:
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gl::rasterizer* rasterizer;
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const gl::framebuffer* framebuffer;
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private:
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bool enabled;
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};
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inline bool render_pass::is_enabled() const
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{
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return enabled;
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}
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#endif // ANTKEEPER_RENDER_PASS_HPP
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