/*
|
|
* Copyright (C) 2023 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
|
|
#define ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
|
|
|
|
#include <cstdint>
|
|
|
|
namespace gl {
|
|
|
|
/**
|
|
* Shader variable data types.
|
|
*/
|
|
enum class shader_variable_type: std::uint8_t
|
|
{
|
|
bvec1,
|
|
bvec2,
|
|
bvec3,
|
|
bvec4,
|
|
ivec1,
|
|
ivec2,
|
|
ivec3,
|
|
ivec4,
|
|
uvec1,
|
|
uvec2,
|
|
uvec3,
|
|
uvec4,
|
|
fvec1,
|
|
fvec2,
|
|
fvec3,
|
|
fvec4,
|
|
fmat2,
|
|
fmat3,
|
|
fmat4,
|
|
texture_1d,
|
|
texture_2d,
|
|
texture_3d,
|
|
texture_cube
|
|
};
|
|
|
|
} // namespace gl
|
|
|
|
#endif // ANTKEEPER_GL_SHADER_VARIABLE_TYPE_HPP
|