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C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
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sdl Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
display-events.hpp Add more default value initialization for various classes and structs 1 year ago
display-orientation.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
display.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
input-manager.cpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
input-manager.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
window-events.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
window-manager.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
window-manager.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
window.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
window.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago