💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_TERRAIN_SYSTEM_HPP
#define ANTKEEPER_TERRAIN_SYSTEM_HPP
#include "entity-system.hpp"
#include "game/components/terrain-component.hpp"
class terrain;
class resource_manager;
class mesh;
class model;
class image;
class terrain_system: public entity_system
{
public:
terrain_system(entt::registry& registry, ::resource_manager* resource_manager);
~terrain_system();
virtual void update(double t, double dt);
/**
* Sets the size of a single terrain patch.
*/
void set_patch_size(float size);
private:
mesh* generate_terrain_mesh(float size, int subdivisions);
model* generate_terrain_model(mesh* terrain_mesh);
void project_terrain_mesh(mesh* terrain_mesh, const ecs::terrain_component& component);
void update_terrain_model(model* terrain_model, mesh* terrain_mesh);
void on_terrain_construct(entt::registry& registry, entt::entity entity, ecs::terrain_component& component);
void on_terrain_destroy(entt::registry& registry, entt::entity entity);
resource_manager* resource_manager;
float patch_size;
float heightmap_size;
float heightmap_scale;
image* heightmap;
};
#endif // ANTKEEPER_TERRAIN_SYSTEM_HPP