💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_MENU_HPP
#define ANTKEEPER_GAME_MENU_HPP
#include "game/context.hpp"
namespace game {
namespace menu {
/// Delay, in seconds, to when menu input should be activated.
static constexpr float input_delay = 0.01f;
/// RGBA color of active menu items.
static constexpr float4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
/// RGBA color of inactive menu items.
static constexpr float4 inactive_color{1.0f, 1.0f, 1.0f, 0.5f};
/// Padding of the mouseover bounds, as a percentage of the font size.
static constexpr float mouseover_padding = 0.1f;
void init_menu_item_index(game::context* ctx, const std::string& menu_name);
void setup_controls(game::context* ctx);
void clear_controls(game::context* ctx);
void clear_callbacks(game::context* ctx);
void remove_text_from_ui(game::context* ctx);
void delete_text(game::context* ctx);
void update_text_color(game::context* ctx);
void update_text_font(game::context* ctx);
void update_text_tweens(game::context* ctx);
void align_text(game::context* ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f);
void refresh_text(game::context* ctx);
void add_text_to_ui(game::context* ctx);
} // namespace menu
} // namespace game
#endif // ANTKEEPER_GAME_MENU_HPP