💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "controls.hpp"
#include <sstream>
#include <fstream>
#include <vector>
Control::Control():
deadzone(0.1f),
currentValue(0.0f),
previousValue(0.0f)
{}
Control::~Control()
{}
void Control::setDeadzone(float value)
{
deadzone = value;
}
void Control::update()
{
previousValue = currentValue;
}
bool Control::isTriggered() const
{
return currentValue > deadzone;
}
bool Control::wasTriggered() const
{
return previousValue > deadzone;
}
bool Control::isUnbound() const
{
return (boundKeys.empty() && boundMouseButtons.empty() && boundGamepadButtons.empty() && boundGamepadAxes.empty());
}
void Control::bindKey(Keyboard* keyboard, int scancode)
{
// Check if already observing this keyboard
bool observing = false;
for (auto it: boundKeys)
{
if (it.first == keyboard)
{
observing = true;
break;
}
}
if (!observing)
keyboard->addKeyObserver(static_cast<KeyObserver*>(this));
boundKeys.push_back(std::pair<Keyboard*, int>(keyboard, scancode));
}
void Control::bindMouseButton(Mouse* mouse, int button)
{
// Checking if already observing this mouse
bool observing = false;
for (auto it: boundMouseButtons)
{
if (it.first == mouse)
{
observing = true;
break;
}
}
if (!observing)
mouse->addMouseButtonObserver(static_cast<MouseButtonObserver*>(this));
boundMouseButtons.push_back(std::pair<Mouse*, int>(mouse, button));
}
void Control::bindGamepadButton(Gamepad* gamepad, int button)
{
bool observing = false;
for (auto it: boundGamepadButtons)
{
if (it.first == gamepad)
{
observing = true;
break;
}
}
if (!observing)
gamepad->addGamepadButtonObserver(static_cast<GamepadButtonObserver*>(this));
boundGamepadButtons.push_back(std::pair<Gamepad*, int>(gamepad, button));
}
void Control::bindGamepadAxis(Gamepad* gamepad, int axis, bool negative)
{
bool observing = false;
for (auto it: boundGamepadAxes)
{
if (std::get<0>(it) == gamepad)
{
observing = true;
break;
}
}
if (!observing)
gamepad->addGamepadAxisObserver(static_cast<GamepadAxisObserver*>(this));
boundGamepadAxes.push_back(std::make_tuple(gamepad, axis, negative));
}
void Control::bind(const InputEvent& event)
{
switch (event.type)
{
case InputEvent::Type::KEY:
bindKey(event.key.first, event.key.second);
break;
case InputEvent::Type::MOUSE_BUTTON:
bindMouseButton(event.mouseButton.first, event.mouseButton.second);
break;
case InputEvent::Type::GAMEPAD_BUTTON:
bindGamepadButton(event.gamepadButton.first, event.gamepadButton.second);
break;
case InputEvent::Type::GAMEPAD_AXIS:
bindGamepadAxis(std::get<0>(event.gamepadAxis), std::get<1>(event.gamepadAxis), std::get<2>(event.gamepadAxis));
break;
default:
break;
}
}
void Control::unbind()
{
while (!boundKeys.empty())
{
// Remove the first bound key and stop observing its keyboard
Keyboard* keyboard = boundKeys.front().first;
keyboard->removeKeyObserver(static_cast<KeyObserver*>(this));
boundKeys.pop_front();
// Remove other bound keys which are associated with the keyboard
auto it = boundKeys.begin();
while (it != boundKeys.end())
{
if (it->first == keyboard)
boundKeys.erase(it++);
else
++it;
}
}
while (!boundMouseButtons.empty())
{
// Remove the first bound mouse button and stop observing its mouse
Mouse* mouse = boundMouseButtons.front().first;
mouse->removeMouseButtonObserver(static_cast<MouseButtonObserver*>(this));
boundMouseButtons.pop_front();
// Remove other bound mouse buttons which are associated with the mouse
auto it = boundMouseButtons.begin();
while (it != boundMouseButtons.end())
{
if (it->first == mouse)
boundMouseButtons.erase(it++);
else
++it;
}
}
while (!boundGamepadButtons.empty())
{
// Remove the first bound gamepad button and stop observing its gamepad
Gamepad* gamepad = boundGamepadButtons.front().first;
gamepad->removeGamepadButtonObserver(static_cast<GamepadButtonObserver*>(this));
boundGamepadButtons.pop_front();
// Remove other bound gamepad buttons which are associated with the gamepad
auto it = boundGamepadButtons.begin();
while (it != boundGamepadButtons.end())
{
if (it->first == gamepad)
boundGamepadButtons.erase(it++);
else
++it;
}
}
while (!boundGamepadAxes.empty())
{
// Remove the first bound gamepad axis and stop observing its gamepad
Gamepad* gamepad = std::get<0>(boundGamepadAxes.front());
gamepad->removeGamepadAxisObserver(static_cast<GamepadAxisObserver*>(this));
boundGamepadAxes.pop_front();
// Remove other bound gamepad axes which are associated with the gamepad
auto it = boundGamepadAxes.begin();
while (it != boundGamepadAxes.end())
{
if (std::get<0>(*it) == gamepad)
boundGamepadAxes.erase(it++);
else
++it;
}
}
}
void Control::keyPressed(int scancode)
{
for (auto it: boundKeys)
{
if (it.second == scancode)
{
currentValue = 1.0f;
break;
}
}
}
void Control::keyReleased(int scancode)
{
for (auto it: boundKeys)
{
if (it.second == scancode)
{
currentValue = 0.0f;
break;
}
}
}
void Control::mouseButtonPressed(int button, int x, int y)
{
for (auto it: boundMouseButtons)
{
if (it.second == button)
{
currentValue = 1.0f;
break;
}
}
}
void Control::mouseButtonReleased(int button, int x, int y)
{
for (auto it: boundMouseButtons)
{
if (it.second == button)
{
currentValue = 0.0f;
break;
}
}
}
void Control::gamepadButtonPressed(int button)
{
for (auto it: boundGamepadButtons)
{
if (it.second == button)
{
currentValue = 1.0f;
break;
}
}
}
void Control::gamepadButtonReleased(int button)
{
for (auto it: boundGamepadButtons)
{
if (it.second == button)
{
currentValue = 0.0f;
break;
}
}
}
void Control::gamepadAxisMoved(int axis, bool negative, float value)
{
for (auto it: boundGamepadAxes)
{
if (std::get<1>(it) == axis && std::get<2>(it) == negative)
{
currentValue = value;
break;
}
}
}
const std::list<std::pair<Keyboard*, int>>* Control::getBoundKeys() const
{
return &boundKeys;
}
const std::list<std::pair<Mouse*, int>>* Control::getBoundMouseButtons() const
{
return &boundMouseButtons;
}
const std::list<std::pair<Gamepad*, int>>* Control::getBoundGamepadButtons() const
{
return &boundGamepadButtons;
}
const std::list<std::tuple<Gamepad*, int, bool>>* Control::getBoundGamepadAxes() const
{
return &boundGamepadAxes;
}
ControlProfile::ControlProfile(InputManager* inputManager):
inputManager(inputManager)
{}
void ControlProfile::registerControl(const std::string& name, Control* control)
{
controls[name] = control;
}
bool ControlProfile::save(const std::string& filename)
{
// Open control profile
std::ofstream file(filename.c_str());
if (!file.is_open())
{
std::cerr << "Failed to open control profile \"" << filename << "\"" << std::endl;
return false;
}
for (auto it = controls.begin(); it != controls.end(); ++it)
{
Control* control = it->second;
const std::list<std::pair<Keyboard*, int>>* boundKeys = control->getBoundKeys();
const std::list<std::pair<Mouse*, int>>* boundMouseButtons = control->getBoundMouseButtons();
const std::list<std::pair<Gamepad*, int>>* boundGamepadButtons = control->getBoundGamepadButtons();
const std::list<std::tuple<Gamepad*, int, bool>>* boundGamepadAxes = control->getBoundGamepadAxes();
for (auto boundKey: *boundKeys)
{
int key = boundKey.second;
file << "control\t" << it->first << "\tkeyboard\tkey\t" << key << '\n';
}
for (auto boundMouseButton: *boundMouseButtons)
{
int button = boundMouseButton.second;
file << "control\t" << it->first << "\tmouse\tbutton\t" << button << '\n';
}
for (auto boundGamepadButton: *boundGamepadButtons)
{
const std::string& gamepadName = boundGamepadButton.first->getName();
int button = boundGamepadButton.second;
file << "control\t" << it->first << "\tgamepad\t" << gamepadName << "\tbutton\t" << button << '\n';
}
for (auto boundGamepadAxis: *boundGamepadAxes)
{
const std::string& gamepadName = std::get<0>(boundGamepadAxis)->getName();
int axis = std::get<1>(boundGamepadAxis);
bool negative = std::get<2>(boundGamepadAxis);
std::stringstream axisstream;
if (negative)
axisstream << "-";
else
axisstream << "+";
axisstream << axis;
file << "control\t" << it->first << "\tgamepad\t" << gamepadName << "\taxis\t" << axisstream.str() << '\n';
}
}
file.close();
return true;
}
bool ControlProfile::load(const std::string& filename)
{
// Open control profile
std::ifstream file(filename.c_str());
if (!file.is_open())
{
std::cerr << "Failed to open control profile \"" << filename << "\"" << std::endl;
return false;
}
// Read profile
std::string line;
while (file.good() && std::getline(file, line))
{
// Tokenize line (tab-delimeted)
std::vector<std::string> tokens;
std::string token;
std::istringstream linestream(line);
while (std::getline(linestream, token, '\t'))
tokens.push_back(token);
if (tokens.empty() || tokens[0][0] == '#')
continue;
if (tokens[0] == "control" && tokens.size() >= 5)
{
// Use control name to get control pointer
auto it = controls.find(tokens[1]);
if (it == controls.end())
{
std::cerr << "Attempted to load unregistered control \"" << tokens[1] << "\" from control profile \"" << filename << "\"" << std::endl;
continue;
}
Control* control = it->second;
// Find input device
if (tokens[2] == "keyboard")
{
Keyboard* keyboard = inputManager->getKeyboards()->front();
if (tokens[3] == "key")
{
std::stringstream keystream(tokens[4]);
int scancode = -1;
keystream >> scancode;
control->bindKey(keyboard, scancode);
}
else
{
std::cerr << "Invalid line \"" << line << "\" in control profile \"" << filename << "\"" << std::endl;
}
}
else if (tokens[2] == "mouse")
{
Mouse* mouse = inputManager->getMice()->front();
if (tokens[3] == "button")
{
std::stringstream buttonstream(tokens[4]);
int button = -1;
buttonstream >> button;
control->bindMouseButton(mouse, button);
}
else
{
std::cerr << "Invalid line \"" << line << "\" in control profile \"" << filename << "\"" << std::endl;
continue;
}
}
else if (tokens[2] == "gamepad")
{
if (tokens.size() != 6)
{
std::cerr << "Invalid line \"" << line << "\" in control profile \"" << filename << "\"" << std::endl;
continue;
}
Gamepad* gamepad = inputManager->getGamepad(tokens[3]);
if (!gamepad)
{
gamepad = new Gamepad(tokens[3]);
gamepad->setDisconnected(true);
inputManager->registerGamepad(gamepad);
}
if (tokens[4] == "button")
{
std::stringstream buttonstream(tokens[5]);
int button = -1;
buttonstream >> button;
control->bindGamepadButton(gamepad, button);
}
else if (tokens[4] == "axis")
{
bool negative = (tokens[5][0] == '-');
std::stringstream axisstream(tokens[5].substr(1, tokens[5].length() - 1));
int axis = -1;
axisstream >> axis;
control->bindGamepadAxis(gamepad, axis, negative);
}
else
{
std::cerr << "Invalid line \"" << line << "\" in control profile \"" << filename << "\"" << std::endl;
continue;
}
}
else
{
std::cerr << "Unsupported input device \"" << tokens[3] << "\" in control profile \"" << filename << "\"" << std::endl;
continue;
}
}
}
file.close();
return true;
}
void ControlProfile::update()
{
for (auto it = controls.begin(); it != controls.end(); ++it)
{
it->second->update();
}
}