💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

77 lines
2.7 KiB

/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/spawn.hpp"
#include "game/component/transform.hpp"
#include "game/component/model.hpp"
namespace game {
entity::id spawn_ant_egg(game::context& ctx, const ant::genome& genome, bool fertilized, const float3& position)
{
// Create entity
entity::id egg_eid = ctx.entity_registry->create();
// Construct transform component
component::transform transform_component;
transform_component.local = math::transform<float>::identity;
transform_component.local.translation = position;
transform_component.world = transform_component.local;
transform_component.warp = true;
ctx.entity_registry->emplace<component::transform>(egg_eid, transform_component);
// Construct model component
component::model model_component;
model_component.render_model = genome.egg->phene.model;
model_component.instance_count = 0;
model_component.layers = ~0;
ctx.entity_registry->emplace<component::model>(egg_eid, model_component);
return egg_eid;
}
entity::id spawn_ant_larva(game::context& ctx, const ant::genome& genome, const float3& position)
{
// Create entity
entity::id larva_eid = ctx.entity_registry->create();
// Construct transform component
component::transform transform_component;
transform_component.local = math::transform<float>::identity;
transform_component.local.translation = position;
transform_component.world = transform_component.local;
transform_component.warp = true;
ctx.entity_registry->emplace<component::transform>(larva_eid, transform_component);
// Construct model component
component::model model_component;
model_component.render_model = genome.larva->phene.model;
model_component.instance_count = 0;
model_component.layers = ~0;
ctx.entity_registry->emplace<component::model>(larva_eid, model_component);
return larva_eid;
}
entity::id spawn_worker_ant(game::context& ctx, const ant::genome& genome, const float3& position)
{
return entt::null;
}
} // namespace game