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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/spawn.hpp"
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#include "game/component/transform.hpp"
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#include "game/component/model.hpp"
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namespace game {
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entity::id spawn_ant_egg(game::context& ctx, const ant::genome& genome, bool fertilized, const float3& position)
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{
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// Create entity
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entity::id egg_eid = ctx.entity_registry->create();
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// Construct transform component
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component::transform transform_component;
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transform_component.local = math::transform<float>::identity;
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transform_component.local.translation = position;
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transform_component.world = transform_component.local;
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transform_component.warp = true;
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ctx.entity_registry->emplace<component::transform>(egg_eid, transform_component);
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// Construct model component
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component::model model_component;
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model_component.render_model = genome.egg->phene.model;
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model_component.instance_count = 0;
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model_component.layers = ~0;
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ctx.entity_registry->emplace<component::model>(egg_eid, model_component);
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return egg_eid;
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}
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entity::id spawn_ant_larva(game::context& ctx, const ant::genome& genome, const float3& position)
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{
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// Create entity
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entity::id larva_eid = ctx.entity_registry->create();
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// Construct transform component
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component::transform transform_component;
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transform_component.local = math::transform<float>::identity;
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transform_component.local.translation = position;
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transform_component.world = transform_component.local;
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transform_component.warp = true;
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ctx.entity_registry->emplace<component::transform>(larva_eid, transform_component);
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// Construct model component
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component::model model_component;
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model_component.render_model = genome.larva->phene.model;
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model_component.instance_count = 0;
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model_component.layers = ~0;
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ctx.entity_registry->emplace<component::model>(larva_eid, model_component);
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return larva_eid;
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}
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entity::id spawn_worker_ant(game::context& ctx, const ant::genome& genome, const float3& position)
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{
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return entt::null;
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}
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} // namespace game
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