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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "resources/resource-loader.hpp"
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#include "resources/resource-manager.hpp"
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#include "render/model.hpp"
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#include "render/vertex-attribute.hpp"
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#include "gl/vertex-attribute.hpp"
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#include "gl/drawing-mode.hpp"
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#include "utility/fundamental-types.hpp"
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#include "math/numbers.hpp"
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#include <sstream>
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#include <stdexcept>
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#include <limits>
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#include <physfs.h>
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#include <nlohmann/json.hpp>
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static const float3 barycentric_coords[3] =
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{
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float3{1, 0, 0},
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float3{0, 1, 0},
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float3{0, 0, 1}
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};
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template <>
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render::model* resource_loader<render::model>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
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{
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// Read file into buffer
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std::size_t size = static_cast<int>(PHYSFS_fileLength(file));
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std::vector<std::uint8_t> buffer(size);
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PHYSFS_readBytes(file, &buffer.front(), size);
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// Parse CBOR in file buffer
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nlohmann::json json = nlohmann::json::from_cbor(buffer);
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// Find model name
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std::string model_name;
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if (auto it = json.find("name"); it != json.end())
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model_name = it.value();
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// Load attributes
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std::unordered_map<std::string, std::tuple<std::size_t, std::vector<float>>> attributes;
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if (auto attributes_node = json.find("attributes"); attributes_node != json.end())
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{
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for (const auto& attribute_node: attributes_node.value().items())
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{
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// Look up attribute name
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std::string attribute_name;
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if (auto type_node = attribute_node.value().find("name"); type_node != attribute_node.value().end())
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attribute_name = type_node.value().get<std::string>();
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// Allocate attribute in attribute map
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auto& attribute = attributes[attribute_name];
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std::size_t& attribute_size = std::get<0>(attribute);
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std::vector<float>& attribute_data = std::get<1>(attribute);
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// Look up attribute size (per vertex)
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attribute_size = 0;
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if (auto size_node = attribute_node.value().find("size"); size_node != attribute_node.value().end())
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attribute_size = size_node.value().get<std::size_t>();
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// Look up attribute data
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if (auto data_node = attribute_node.value().find("data"); data_node != attribute_node.value().end())
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{
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// Resize attribute data
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attribute_data.resize(data_node.value().size());
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// Fill attribute data
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float* v = &attribute_data.front();
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for (const auto& element: data_node.value())
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*(v++) = element.get<float>();
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}
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}
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}
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// Load bounds
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geom::aabb<float> bounds =
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{
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{std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()},
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{-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity()}
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};
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if (auto bounds_node = json.find("bounds"); bounds_node != json.end())
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{
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if (auto min_node = bounds_node.value().find("min"); min_node != bounds_node.value().end())
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{
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float* v = &bounds.min_point.x();
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for (const auto& element: min_node.value())
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*(v++) = element.get<float>();
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}
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if (auto max_node = bounds_node.value().find("max"); max_node != bounds_node.value().end())
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{
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float* v = &bounds.max_point.x();
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for (const auto& element: max_node.value())
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*(v++) = element.get<float>();
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}
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}
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// Allocate a model
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render::model* model = new render::model();
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// Set the model bounds
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model->set_bounds(bounds);
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// Calculate vertex size, count, and stride
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std::size_t vertex_size = 0;
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std::size_t vertex_count = 0;
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for (auto it = attributes.begin(); it != attributes.end(); ++it)
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{
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vertex_size += std::get<0>(it->second);
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vertex_count = std::get<1>(it->second).size() / std::get<0>(it->second);
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}
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std::size_t vertex_stride = sizeof(float) * vertex_size;
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// Build interleaved vertex data buffer
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float* vertex_data = new float[vertex_size * vertex_count];
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float* v = &vertex_data[0];
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for (std::size_t i = 0; i < vertex_count; ++i)
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{
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for (auto it = attributes.begin(); it != attributes.end(); ++it)
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{
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std::size_t attribute_size = std::get<0>(it->second);
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const float* a = &(std::get<1>(it->second)[i * attribute_size]);
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for (std::size_t j = 0; j < attribute_size; ++j)
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*(v++) = *(a++);
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}
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}
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// Resize VBO and upload vertex data
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gl::vertex_buffer* vbo = model->get_vertex_buffer();
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vbo->resize(sizeof(float) * vertex_size * vertex_count, vertex_data);
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// Free interleaved vertex data buffer
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delete[] vertex_data;
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// Map attribute names to locations
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static const std::unordered_map<std::string, unsigned int> attribute_location_map =
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{
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{"position", render::vertex_attribute::position},
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{"texcoord", render::vertex_attribute::uv},
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{"normal", render::vertex_attribute::normal},
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{"tangent", render::vertex_attribute::tangent},
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{"color", render::vertex_attribute::color},
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{"bone_index", render::vertex_attribute::bone_index},
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{"bone_weight", render::vertex_attribute::bone_weight},
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{"barycentric", render::vertex_attribute::barycentric},
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{"target", render::vertex_attribute::target}
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};
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// Bind attributes to VAO
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gl::vertex_array* vao = model->get_vertex_array();
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std::size_t attribute_offset = 0;
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for (auto attribute_it = attributes.begin(); attribute_it != attributes.end(); ++attribute_it)
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{
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std::string attribute_name = attribute_it->first;
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if (auto location_it = attribute_location_map.find(attribute_name); location_it != attribute_location_map.end())
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{
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gl::vertex_attribute attribute;
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attribute.buffer = vbo;
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attribute.offset = attribute_offset;
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attribute.stride = vertex_stride;
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attribute.type = gl::vertex_attribute_type::float_32;
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attribute.components = std::get<0>(attribute_it->second);
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vao->bind(location_it->second, attribute);
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attribute_offset += attribute.components * sizeof(float);
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}
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}
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// Load materials
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if (auto materials_node = json.find("materials"); materials_node != json.end())
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{
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for (const auto& material_node: materials_node.value().items())
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{
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std::string group_name;
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std::size_t group_offset = 0;
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std::size_t group_size = 0;
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render::material* group_material = nullptr;
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if (auto name_node = material_node.value().find("name"); name_node != material_node.value().end())
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group_name = name_node.value().get<std::string>();
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if (auto offset_node = material_node.value().find("offset"); offset_node != material_node.value().end())
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group_offset = offset_node.value().get<std::size_t>();
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if (auto size_node = material_node.value().find("size"); size_node != material_node.value().end())
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group_size = size_node.value().get<std::size_t>();
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// Slugify material filename
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std::string material_filename = group_name + ".mtl";
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std::replace(material_filename.begin(), material_filename.end(), '_', '-');
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// Load material from file
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group_material = resource_manager->load<render::material>(material_filename);
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render::model_group* model_group = model->add_group(group_name);
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model_group->set_drawing_mode(gl::drawing_mode::triangles);
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model_group->set_start_index(group_offset * 3);
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model_group->set_index_count(group_size * 3);
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model_group->set_material(group_material);
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}
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}
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// Build skeleton
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if (auto skeleton_node = json.find("skeleton"); skeleton_node != json.end())
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{
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if (auto bones_node = skeleton_node->find("bones"); bones_node != skeleton_node->end())
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{
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::skeleton& skeleton = model->get_skeleton();
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pose& bind_pose = skeleton.bind_pose;
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std::uint8_t bone_index = 0;
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for (const auto& bone_node: bones_node.value())
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{
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// Find parent bone
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std::uint8_t bone_parent_index = bone_index;
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if (auto parent_node = bone_node.find("parent"); parent_node != bone_node.end())
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{
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if (!parent_node->is_null())
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bone_parent_index = parent_node->get<std::uint8_t>();
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}
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// Construct bone identifier
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::bone bone = make_bone(bone_index, bone_parent_index);
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// Get reference to the bone's bind pose transform
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auto& bone_transform = bind_pose[bone];
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// Get bone translation
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if (auto translation_node = bone_node.find("translation"); translation_node != bone_node.end())
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{
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if (translation_node->size() == 3)
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{
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bone_transform.translation.x() = (*translation_node)[0].get<float>();
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bone_transform.translation.y() = (*translation_node)[1].get<float>();
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bone_transform.translation.z() = (*translation_node)[2].get<float>();
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}
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}
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// Get bone rotation
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if (auto rotation_node = bone_node.find("rotation"); rotation_node != bone_node.end())
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{
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if (rotation_node->size() == 4)
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{
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bone_transform.rotation.w() = (*rotation_node)[0].get<float>();
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bone_transform.rotation.x() = (*rotation_node)[1].get<float>();
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bone_transform.rotation.y() = (*rotation_node)[2].get<float>();
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bone_transform.rotation.z() = (*rotation_node)[3].get<float>();
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}
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}
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// Set bone scale
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bone_transform.scale = {1, 1, 1};
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// Get bone length
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/*
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if (auto length_node = bone_node.find("length"); length_node != bone_node.end())
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bone.length = length_node->get<float>();
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else
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bone.length = 0.0f;
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*/
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// Get bone name
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if (auto name_node = bone_node.find("name"); name_node != bone_node.end())
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{
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// Add bone to bone map
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skeleton.bone_map[name_node->get<std::string>()] = bone;
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}
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++bone_index;
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}
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// Calculate inverse skeleton-space bind pose
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::concatenate(skeleton.bind_pose, skeleton.inverse_bind_pose);
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::inverse(skeleton.inverse_bind_pose, skeleton.inverse_bind_pose);
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}
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}
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return model;
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}
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