💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_PHYSICS_GAS_ATMOSPHERE_HPP
#define ANTKEEPER_PHYSICS_GAS_ATMOSPHERE_HPP
#include "physics/constants.hpp"
#include "math/numbers.hpp"
#include <algorithm>
#include <cmath>
namespace physics {
namespace gas {
/// Atmosphere-related functions.
namespace atmosphere {
/**
* Calculates a particle polarizability factor.
*
* @param ior Atmospheric index of refraction.
* @param density Molecular number density, in mol/m-3.
* @return Polarizability factor.
*
* @see Elek, O., & Kmoch, P. (2010). Real-time spectral scattering in large-scale natural participating media. Proceedings of the 26th Spring Conference on Computer Graphics - SCCG ’10. doi:10.1145/1925059.1925074
* @see Elek, Oskar. (2009). Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time.
*/
template <class T>
T polarization(T ior, T density)
{
constexpr T k = T(2) * math::pi<T> * math::pi<T>;
const T ior2m1 = ior * ior - T(1);
const T num = k * ior2m1 * ior2m1;
const T den = T(3) * density * density;
return num / den;
}
/**
* Calculates a wavelength-dependent scattering coefficient.
*
* @param density Molecular number density of the particles, in mol/m-3.
* @param polarization Particle polarizability factor.
* @param wavelength Wavelength of light, in meters.
*
* @return Scattering coefficient.
*
* @see atmosphere::polarization
*
* @see Elek, O., & Kmoch, P. (2010). Real-time spectral scattering in large-scale natural participating media. Proceedings of the 26th Spring Conference on Computer Graphics - SCCG ’10. doi:10.1145/1925059.1925074
* @see Elek, Oskar. (2009). Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time.
*/
template <class T>
T scattering(T density, T polarization, T wavelength)
{
const T wavelength2 = wavelength * wavelength;
return math::four_pi<T> * (density / (wavelength2 * wavelength2)) * polarization;
}
/**
* Calculates a wavelength-independent scattering coefficient.
*
* @param density Molecular number density of the particles, in mol/m-3.
* @param polarization Particle polarizability factor.
*
* @return Scattering coefficient.
*
* @see atmosphere::polarization
*
* @see Elek, O., & Kmoch, P. (2010). Real-time spectral scattering in large-scale natural participating media. Proceedings of the 26th Spring Conference on Computer Graphics - SCCG ’10. doi:10.1145/1925059.1925074
* @see Elek, Oskar. (2009). Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time.
*/
template <class T>
T scattering(T density, T polarization)
{
return math::four_pi<T> * density * polarization;
}
/**
* Calculates an absorption coefficient.
*
* @param scattering Scattering coefficient.
* @param albedo Single-scattering albedo.
*
* @return Absorption coefficient.
*
* @see https://en.wikipedia.org/wiki/Single-scattering_albedo
*/
template <class T>
T absorption(T scattering, T albedo)
{
return scattering * (T(1) / albedo - T(1));
}
/**
* Calculates an extinction coefficient.
*
* @param scattering Scattering coefficient.
* @param albedo Single-scattering albedo.
*
* @return Extinction coefficient.
*
* @see https://en.wikipedia.org/wiki/Single-scattering_albedo
*/
template <class T>
T extinction(T scattering, T albedo)
{
return scattering / albedo;
}
/**
* Approximates the optical depth of exponentially-distributed atmospheric particles between two points using the trapezoidal rule.
*
* @param a Start point.
* @param b End point.
* @param r Radius of the planet.
* @param sh Scale height of the atmospheric particles.
* @param n Number of samples.
* @return Optical depth between @p a and @p b.
*/
template <class T>
T optical_depth_exp(const math::vector3<T>& a, const math::vector3<T>& b, T r, T sh, std::size_t n)
{
sh = T(-1) / sh;
const T h = math::length(b - a) / T(n);
math::vector3<T> dy = (b - a) / T(n);
math::vector3<T> y = a + dy;
T f_x = std::exp((math::length(a) - r) * sh);
T f_y = std::exp((math::length(y) - r) * sh);
T sum = (f_x + f_y);
for (std::size_t i = 1; i < n; ++i)
{
f_x = f_y;
y += dy;
f_y = std::exp((math::length(y) - r) * sh);
sum += (f_x + f_y);
}
return sum / T(2) * h;
}
/**
* Approximates the optical depth of triangularly-distributed atmospheric particles between two points using the trapezoidal rule.
*
* @param p0 Start point.
* @param p1 End point.
* @param r Radius of the planet.
* @param a Distribution lower limit.
* @param b Distribution upper limit.
* @param c Distribution upper mode.
* @param n Number of samples.
* @return Optical depth between @p a and @p b.
*/
template <class T>
T optical_depth_tri(const math::vector3<T>& p0, const math::vector3<T>& p1, T r, T a, T b, T c, std::size_t n)
{
a = T(1) / (a - c);
b = T(1) / (b - c);
const T h = math::length(p1 - p0) / T(n);
math::vector3<T> dy = (p1 - p0) / T(n);
math::vector3<T> y = p0 + dy;
T z = math::length(p0) - r;
T f_x = std::max(T(0), std::max(T(0), c - z) * a - std::max(T(0), z - c) * b + T(1));
z = math::length(y) - r;
T f_y = std::max(T(0), std::max(T(0), c - z) * a - std::max(T(0), z - c) * b + T(1));
T sum = (f_x + f_y);
for (std::size_t i = 1; i < n; ++i)
{
f_x = f_y;
y += dy;
z = math::length(y) - r;
f_y = std::max(T(0), std::max(T(0), c - z) * a - std::max(T(0), z - c) * b + T(1));
sum += (f_x + f_y);
}
return sum / T(2) * h;
}
/// Atmospheric density functions.
namespace density {
/**
* Calculates the density of exponentially-distributed atmospheric particles at a given elevation.
*
* @param d0 Density at sea level.
* @param z Height above sea level.
* @param sh Scale height of the particle type.
*
* @return Particle density at elevation @p z.
*
* @see https://en.wikipedia.org/wiki/Barometric_formula
* @see https://en.wikipedia.org/wiki/Scale_height
*/
template <class T>
T exponential(T d0, T z, T sh)
{
return d0 * std::exp(-z / sh);
}
/**
* Calculates the density of triangularly-distributed atmospheric particles at a given elevation.
*
* @param d0 Density at sea level.
* @param z Height above sea level.
* @param a Distribution lower limit.
* @param b Distribution upper limit.
* @param c Distribution mode.
*
* @return Particle density at elevation @p z.
*
* @see https://en.wikipedia.org/wiki/Triangular_distribution
*/
template <class T>
T triangular(T d0, T z, T a, T b, T c)
{
return d0 * max(T(0), max(T(0), c - z) / (a - c) - max(T(0), z - c) / (b - c) + T(1));
}
} // namespace density
} // namespace atmosphere
} // namespace gas
} // namespace physics
#endif // ANTKEEPER_PHYSICS_GAS_ATMOSPHERE_HPP