/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_SCENE_COLLECTION_HPP
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#define ANTKEEPER_SCENE_COLLECTION_HPP
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#include <list>
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#include <unordered_map>
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namespace scene {
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class object_base;
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/**
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* Collection of scene objects.
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*/
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class collection
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{
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public:
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/**
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* Adds an object to the collection.
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*
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* @param object Object to add.
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*/
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void add_object(object_base* object);
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/**
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* Removes an object from the collection.
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*
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* @param object Object to remove.
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*/
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void remove_object(object_base* object);
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/// Removes all objects from the collection.
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void remove_objects();
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/// Updates the tweens of all objects in the collection.
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void update_tweens();
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/// Returns a list of all objects in the collection.
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const std::list<object_base*>* get_objects() const;
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/**
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* Returns a list of all objects in the collection with the specified type ID.
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*
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* @param type_id Scene object type ID.
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* @return List of scene objects with the specified type ID.
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*/
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const std::list<object_base*>* get_objects(std::size_t type_id) const;
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private:
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std::list<object_base*> objects;
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mutable std::unordered_map<std::size_t, std::list<object_base*>> object_map;
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};
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inline const std::list<object_base*>* collection::get_objects() const
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{
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return &objects;
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}
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inline const std::list<object_base*>* collection::get_objects(std::size_t type_id) const
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{
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return &object_map[type_id];
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}
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} // namespace scene
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#endif // ANTKEEPER_SCENE_COLLECTION_HPP
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