💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/resource-loader.hpp"
#include "resources/resource-manager.hpp"
#include "renderer/model.hpp"
#include "renderer/vertex-attributes.hpp"
#include "rasterizer/vertex-attribute-type.hpp"
#include "rasterizer/drawing-mode.hpp"
#include <sstream>
#include <stdexcept>
#include <limits>
#include <physfs.h>
#include <vmq/vmq.hpp>
using namespace vmq::types;
struct material_group
{
std::string name;
material* material;
std::size_t start_index;
std::size_t index_count;
};
static const float3 barycentric_coords[3] =
{
float3{1, 0, 0},
float3{0, 1, 0},
float3{0, 0, 1}
};
template <>
model* resource_loader<model>::load(resource_manager* resource_manager, PHYSFS_File* file)
{
std::string line;
std::vector<float3> positions;
std::vector<float2> uvs;
std::vector<float3> normals;
std::vector<std::vector<std::size_t>> faces;
std::vector<material_group> material_groups;
material_group* current_material_group = nullptr;
aabb<float> bounds =
{
{std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()},
{-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity()}
};
while (!PHYSFS_eof(file))
{
// Read line
physfs_getline(file, line);
// Tokenize line
std::vector<std::string> tokens;
std::string token;
std::istringstream linestream(line);
while (linestream >> token)
tokens.push_back(token);
// Skip empty lines and comments
if (tokens.empty() || tokens[0][0] == '#')
continue;
if (tokens[0] == "v")
{
if (tokens.size() != 4)
{
std::stringstream stream;
stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
throw std::runtime_error(stream.str());
}
float3 position;
std::stringstream(tokens[1]) >> position[0];
std::stringstream(tokens[2]) >> position[1];
std::stringstream(tokens[3]) >> position[2];
positions.push_back(position);
// Add position to bounds
for (int i = 0; i < 3; ++i)
{
bounds.min_point[i] = std::min<float>(bounds.min_point[i], position[i]);
bounds.max_point[i] = std::max<float>(bounds.max_point[i], position[i]);
}
}
else if (tokens[0] == "vt")
{
if (tokens.size() != 3)
{
std::stringstream stream;
stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
throw std::runtime_error(stream.str());
}
float2 uv;
std::stringstream(tokens[1]) >> uv[0];
std::stringstream(tokens[2]) >> uv[1];
uvs.push_back(uv);
}
else if (tokens[0] == "vn")
{
if (tokens.size() != 4)
{
std::stringstream stream;
stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
throw std::runtime_error(stream.str());
}
float3 normal;
std::stringstream(tokens[1]) >> normal[0];
std::stringstream(tokens[2]) >> normal[1];
std::stringstream(tokens[3]) >> normal[2];
normals.push_back(normal);
}
else if (tokens[0] == "f")
{
if (tokens.size() != 4)
{
std::stringstream stream;
stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
throw std::runtime_error(stream.str());
}
std::vector<std::size_t> face;
for (std::size_t i = 0; i < 3; ++i)
{
std::stringstream ss(tokens[i + 1]);
while (ss.good())
{
std::string substring;
std::getline(ss, substring, '/');
if (!substring.empty())
{
std::size_t index = std::stoul(substring) - 1;
face.push_back(index);
}
}
}
faces.push_back(face);
}
else if (tokens[0] == "usemtl")
{
if (tokens.size() != 2)
{
std::stringstream stream;
stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
throw std::runtime_error(stream.str());
}
if (current_material_group)
{
current_material_group->index_count = faces.size() * 3 - current_material_group->start_index;
}
material_groups.push_back(material_group());
current_material_group = &material_groups.back();
current_material_group->name = tokens[1];
current_material_group->start_index = faces.size() * 3;
current_material_group->index_count = 0;
}
}
if (current_material_group)
{
current_material_group->index_count = faces.size() * 3 - current_material_group->start_index;
}
// Load material group materials
for (material_group& material_group: material_groups)
{
material_group.material = resource_manager->load<material>(material_group.name + ".mtl");
}
bool has_uvs = (!uvs.empty());
bool has_normals = (!normals.empty());
bool has_barycentric = true;
std::size_t vertex_size = 3;
if (has_uvs)
vertex_size += 2;
if (has_normals)
vertex_size += 3;
if (has_barycentric)
vertex_size += 3;
std::size_t vertex_stride = sizeof(float) * vertex_size;
// Generate vertex buffer
float* vertex_data = new float[vertex_size * faces.size() * 3];
float* v = &vertex_data[0];
for (std::size_t i = 0; i < faces.size(); ++i)
{
const std::vector<std::size_t>& face = faces[i];
std::size_t k = 0;
for (std::size_t j = 0; j < 3; ++j)
{
const float3& position = positions[face[k++]];
*(v++) = position[0];
*(v++) = position[1];
*(v++) = position[2];
if (has_uvs)
{
const float2& uv = uvs[face[k++]];
*(v++) = uv[0];
*(v++) = uv[1];
}
if (has_normals)
{
const float3& normal = normals[face[k++]];
*(v++) = normal[0];
*(v++) = normal[1];
*(v++) = normal[2];
}
if (has_barycentric)
{
*(v++) = barycentric_coords[j][0];
*(v++) = barycentric_coords[j][1];
*(v++) = barycentric_coords[j][2];
}
}
}
// Allocate a model
model* model = new ::model();
model->set_bounds(bounds);
vertex_buffer* vbo = model->get_vertex_buffer();
vertex_array* vao = model->get_vertex_array();
vbo->resize(sizeof(float) * vertex_size * faces.size() * 3, vertex_data);
std::size_t offset = 0;
vao->bind_attribute(VERTEX_POSITION_LOCATION, *vbo, 3, vertex_attribute_type::float_32, vertex_stride, 0);
offset += 3;
if (has_uvs)
{
vao->bind_attribute(VERTEX_TEXCOORD_LOCATION, *vbo, 2, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
offset += 2;
}
if (has_normals)
{
vao->bind_attribute(VERTEX_NORMAL_LOCATION, *vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
offset += 3;
}
if (has_barycentric)
{
vao->bind_attribute(VERTEX_BARYCENTRIC_LOCATION, *vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
offset += 3;
}
// Add model groups for each material
for (const material_group& material_group: material_groups)
{
model_group* model_group = model->add_group(material_group.name);
model_group->set_material(material_group.material);
model_group->set_drawing_mode(drawing_mode::triangles);
model_group->set_start_index(material_group.start_index);
model_group->set_index_count(material_group.index_count);
}
// Deallocate vertex data
delete[] vertex_data;
return model;
}