💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pheromone.hpp"
#include <cmath>
void Pheromone::setStrength(float strength)
{
this->strength = strength;
// Calculate approximate radius
const float minimumStrength = 0.01f; // Pheromone strength epsilon
const float quadraticAttenuation = 1.0f; // Quadratic attenuation factor (1.0 = inverse-square falloff)
radiusSquared = strength / (quadraticAttenuation * minimumStrength);
radius = std::sqrt(radiusSquared);
}
float Pheromone::getAttenuatedStrength(const Vector3& position) const
{
Vector3 difference = this->position - position;
float distanceSquared = glm::dot(difference, difference);
if (distanceSquared == 0.0f)
{
return strength;
}
const float minimumStrength = 0.01f; // Pheromone strength epsilon
const float quadraticAttenuation = 1.0f; // Quadratic attenuation factor (1.0 = inverse-square falloff)
return strength / (1.0f + quadraticAttenuation * distanceSquared);
}