💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sdl-game-controller-tables.hpp"
#include "game-controller.hpp"
namespace input {
const game_controller_button sdl_button_table[15] =
{
game_controller_button::a, // SDL_CONTROLLER_BUTTON_A,
game_controller_button::b, // SDL_CONTROLLER_BUTTON_B,
game_controller_button::x, // SDL_CONTROLLER_BUTTON_X,
game_controller_button::y, // SDL_CONTROLLER_BUTTON_Y,
game_controller_button::back, // SDL_CONTROLLER_BUTTON_BACK,
game_controller_button::guide, // SDL_CONTROLLER_BUTTON_GUIDE,
game_controller_button::start, // SDL_CONTROLLER_BUTTON_START,
game_controller_button::left_stick, // SDL_CONTROLLER_BUTTON_LEFTSTICK,
game_controller_button::right_stick, // SDL_CONTROLLER_BUTTON_RIGHTSTICK,
game_controller_button::left_shoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
game_controller_button::right_shoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
game_controller_button::dpad_up, // SDL_CONTROLLER_BUTTON_DPAD_UP,
game_controller_button::dpad_down, // SDL_CONTROLLER_BUTTON_DPAD_DOWN,
game_controller_button::dpad_left, // SDL_CONTROLLER_BUTTON_DPAD_LEFT,
game_controller_button::dpad_right, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
};
const game_controller_axis sdl_axis_table[6] =
{
game_controller_axis::left_x, // SDL_CONTROLLER_AXIS_LEFTX,
game_controller_axis::left_y, // SDL_CONTROLLER_AXIS_LEFTY,
game_controller_axis::right_x, // SDL_CONTROLLER_AXIS_RIGHTX,
game_controller_axis::right_y, // SDL_CONTROLLER_AXIS_RIGHTY,
game_controller_axis::trigger_left, // SDL_CONTROLLER_AXIS_TRIGGERLEFT,
game_controller_axis::trigger_right, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
};
} // namespace input