💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "listener.hpp"
#include "event/event-dispatcher.hpp"
namespace input {
listener::listener():
event_dispatcher(nullptr),
callback(nullptr),
enabled(false)
{}
listener::~listener()
{
set_event_dispatcher(nullptr);
}
void listener::set_event_dispatcher(::event_dispatcher* event_dispatcher)
{
if (this->event_dispatcher)
{
this->event_dispatcher->unsubscribe<key_pressed_event>(this);
this->event_dispatcher->unsubscribe<mouse_moved_event>(this);
this->event_dispatcher->unsubscribe<mouse_wheel_scrolled_event>(this);
this->event_dispatcher->unsubscribe<mouse_button_pressed_event>(this);
this->event_dispatcher->unsubscribe<game_controller_axis_moved_event>(this);
this->event_dispatcher->unsubscribe<game_controller_button_pressed_event>(this);
}
this->event_dispatcher = event_dispatcher;
if (event_dispatcher)
{
event_dispatcher->subscribe<key_pressed_event>(this);
event_dispatcher->subscribe<mouse_moved_event>(this);
event_dispatcher->subscribe<mouse_wheel_scrolled_event>(this);
event_dispatcher->subscribe<mouse_button_pressed_event>(this);
event_dispatcher->subscribe<game_controller_axis_moved_event>(this);
event_dispatcher->subscribe<game_controller_button_pressed_event>(this);
}
}
void listener::set_callback(std::function<void(const event_base&)> callback)
{
this->callback = callback;
}
void listener::set_enabled(bool enabled)
{
this->enabled = enabled;
}
void listener::handle_event(const key_pressed_event& event)
{
if (!is_enabled() || !callback)
{
return;
}
callback(event);
}
void listener::handle_event(const mouse_moved_event& event)
{
if (!is_enabled() || !callback)
{
return;
}
callback(event);
}
void listener::handle_event(const mouse_button_pressed_event& event)
{
if (!is_enabled() || !callback)
{
return;
}
callback(event);
}
void listener::handle_event(const mouse_wheel_scrolled_event& event)
{
if (!is_enabled() || !callback)
{
return;
}
callback(event);
}
void listener::handle_event(const game_controller_button_pressed_event& event)
{
if (!is_enabled() || !callback)
{
return;
}
callback(event);
}
void listener::handle_event(const game_controller_axis_moved_event& event)
{
if (!is_enabled() || !callback)
{
return;
}
callback(event);
}
} // namespace input