/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rasterizer/rasterizer.hpp"
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#include "rasterizer/framebuffer.hpp"
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#include "rasterizer/shader-program.hpp"
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#include "rasterizer/vertex-array.hpp"
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#include <glad/glad.h>
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static constexpr GLenum drawing_mode_lut[] =
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{
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GL_POINTS,
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GL_LINE_STRIP,
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GL_LINE_LOOP,
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GL_LINES,
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GL_LINE_STRIP_ADJACENCY,
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GL_LINES_ADJACENCY,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP_ADJACENCY,
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GL_TRIANGLES_ADJACENCY
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};
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static constexpr GLenum element_array_type_lut[] =
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{
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GL_UNSIGNED_BYTE,
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GL_UNSIGNED_SHORT,
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GL_UNSIGNED_INT
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};
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rasterizer::rasterizer():
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bound_vao(nullptr),
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bound_shader_program(nullptr)
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{
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// Determine dimensions of default framebuffer
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GLint scissor_box[4] = {0, 0, 0, 0};
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glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
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// Setup default framebuffer
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default_framebuffer = new framebuffer();
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default_framebuffer->gl_framebuffer_id = 0;
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default_framebuffer->dimensions = {scissor_box[2], scissor_box[3]};
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// Bind default framebuffer
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bound_framebuffer = default_framebuffer;
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}
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rasterizer::~rasterizer()
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{
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delete default_framebuffer;
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}
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void rasterizer::context_resized(int width, int height)
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{
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default_framebuffer->dimensions = {width, height};
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}
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void rasterizer::use_framebuffer(const ::framebuffer& framebuffer)
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{
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if (bound_framebuffer != &framebuffer)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.gl_framebuffer_id);
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bound_framebuffer = &framebuffer;
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}
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}
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void rasterizer::set_clear_color(float r, float g, float b, float a)
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{
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glClearColor(r, g, b, a);
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}
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void rasterizer::set_clear_depth(float depth)
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{
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glClearDepth(depth);
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}
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void rasterizer::set_clear_stencil(int s)
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{
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glClearStencil(s);
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}
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void rasterizer::clear_framebuffer(bool color, bool depth, bool stencil)
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{
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GLbitfield mask = 0;
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if (color) mask |= GL_COLOR_BUFFER_BIT;
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if (depth) mask |= GL_DEPTH_BUFFER_BIT;
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if (stencil) mask |= GL_STENCIL_BUFFER_BIT;
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glClear(mask);
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}
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void rasterizer::set_viewport(int x, int y, int width, int height)
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{
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glViewport(x, y, static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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}
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void rasterizer::use_program(const shader_program& program)
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{
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if (bound_shader_program != &program)
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{
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glUseProgram(program.gl_program_id);
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bound_shader_program = &program;
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}
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}
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void rasterizer::draw_arrays(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count)
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{
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GLenum gl_mode = drawing_mode_lut[static_cast<std::size_t>(mode)];
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if (bound_vao != &vao)
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{
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glBindVertexArray(vao.gl_array_id);
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bound_vao = &vao;
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}
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glDrawArrays(gl_mode, static_cast<GLint>(offset), static_cast<GLsizei>(count));
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}
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void rasterizer::draw_arrays_instanced(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count, std::size_t instance_count)
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{
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GLenum gl_mode = drawing_mode_lut[static_cast<std::size_t>(mode)];
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if (bound_vao != &vao)
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{
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glBindVertexArray(vao.gl_array_id);
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bound_vao = &vao;
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}
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glDrawArraysInstanced(gl_mode, static_cast<GLint>(offset), static_cast<GLsizei>(count), static_cast<GLsizei>(instance_count));
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}
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void rasterizer::draw_elements(const vertex_array& vao, drawing_mode mode, std::size_t offset, std::size_t count, element_array_type type)
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{
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GLenum gl_mode = drawing_mode_lut[static_cast<std::size_t>(mode)];
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GLenum gl_type = element_array_type_lut[static_cast<std::size_t>(type)];
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if (bound_vao != &vao)
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{
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glBindVertexArray(vao.gl_array_id);
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bound_vao = &vao;
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}
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glDrawElements(gl_mode, static_cast<GLsizei>(count), gl_type, (const GLvoid*)offset);
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}
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