💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/behavior/ebt.hpp"
#include "game/components/transform-component.hpp"
#include <iostream>
using namespace ecs;
namespace ebt {
status print(context& context, const std::string& text)
{
std::cout << text;
return status::success;
}
status print_eid(context& context)
{
std::cout << static_cast<std::size_t>(context.entity) << std::endl;
return status::success;
}
status warp_to(context& context, float x, float y, float z)
{
auto& transform = context.registry->get<transform_component>(context.entity);
transform.local.translation = {x, y, z};
transform.warp = true;
return status::success;
}
bool is_carrying_food(const context& context)
{
return false;
}
} // namespace ebt