💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "input-events.hpp"
event_base* key_pressed_event::clone() const
{
key_pressed_event* event = new key_pressed_event();
event->keyboard = keyboard;
event->scancode = scancode;
return event;
}
event_base* key_released_event::clone() const
{
key_released_event* event = new key_released_event();
event->keyboard = keyboard;
event->scancode = scancode;
return event;
}
event_base* mouse_moved_event::clone() const
{
mouse_moved_event* event = new mouse_moved_event();
event->mouse = mouse;
event->x = x;
event->y = y;
event->dx = dx;
event->dy = dy;
return event;
}
event_base* mouse_button_pressed_event::clone() const
{
mouse_button_pressed_event* event = new mouse_button_pressed_event();
event->mouse = mouse;
event->button = button;
event->x = x;
event->y = y;
return event;
}
event_base* mouse_button_released_event::clone() const
{
mouse_button_released_event* event = new mouse_button_released_event();
event->mouse = mouse;
event->button = button;
event->x = x;
event->y = y;
return event;
}
event_base* mouse_wheel_scrolled_event::clone() const
{
mouse_wheel_scrolled_event* event = new mouse_wheel_scrolled_event();
event->mouse = mouse;
event->x = x;
event->y = y;
return event;
}
event_base* game_controller_connected_event::clone() const
{
game_controller_connected_event* event = new game_controller_connected_event();
event->game_controller = game_controller;
event->reconnected = reconnected;
return event;
}
event_base* game_controller_disconnected_event::clone() const
{
game_controller_disconnected_event* event = new game_controller_disconnected_event();
event->game_controller = game_controller;
return event;
}
event_base* game_controller_button_pressed_event::clone() const
{
game_controller_button_pressed_event* event = new game_controller_button_pressed_event();
event->game_controller = game_controller;
event->button = button;
return event;
}
event_base* game_controller_button_released_event::clone() const
{
game_controller_button_released_event* event = new game_controller_button_released_event();
event->game_controller = game_controller;
event->button = button;
return event;
}
event_base* game_controller_axis_moved_event::clone() const
{
game_controller_axis_moved_event* event = new game_controller_axis_moved_event();
event->game_controller = game_controller;
event->axis = axis;
event->value = value;
return event;
}