💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SPRING_HPP
#define ANTKEEPER_SPRING_HPP
/**
* Contains the variables required for numeric springing.
*
* @tparam T Value type.
* @tparam S Scalar type.
*
* @see spring()
* @see solve_numeric_spring()
*/
template <typename T, typename S>
struct numeric_spring
{
T x0; ///< Start value
T x1; ///< End value
T v; ///< Velocity
S z; ///< Damping ratio, which can be undamped (z = 0), underdamped (z < 1), critically damped (z = 1), or overdamped (z > 1).
S w; ///< Angular frequency of the oscillation, in radians per second (2pi = 1Hz).
};
/**
* Performs numeric, damped springing on a value and velocity.
*
* @tparam T Value type.
* @tparam S Scalar type.
*
* @param[in,out] x0 Start value, which will be oscillated by this function.
* @param[in,out] v Velocity, which will be modified by this function.
* @param[in] x1 End value.
* @param[in] z Damping ratio, which can be undamped (z = 0), underdamped (z < 1), critically damped (z = 1), or overdamped (z > 1).
* @param[in] w Angular frequency of the oscillation, in radians per second (2pi = 1Hz).
* @param[in] dt Delta time, in seconds.
*/
template <typename T, typename S>
void spring(T& x0, T& v, const T& x1, S z, S w, S dt);
/**
* Solves a numeric spring using the spring() function.
*
* @param[in,out] ns Numeric spring to be sovled.
* @param dt Delta time, in seconds.
*
* @see spring()
*/
template <typename T, typename S>
void solve_numeric_spring(numeric_spring<T, S>& ns, S dt);
/**
* Converts a frequency from hertz to radians per second.
*
* @param hz Frequency in hertz.
* @return Frequency in radians per second.
*/
template <typename T>
T hz_to_rads(T hz);
/**
* Converts a frequency from radians per second to hertz.
*
* @param rads Frequency in radians per second.
* @return Frequency in hertz.
*/
template <typename T>
T rads_to_hz(T rads);
template <typename T, typename S>
void spring(T& x0, T& v, const T& x1, S z, S w, S dt)
{
const S w2_dt = w * w * dt;
const S w2_dt2 = w2_dt * dt;
const S f = z * w * dt * S(2) + S(1);
const T det_x = x0 * f + v * dt + x1 * w2_dt2;
const T det_v = v + (x1 - x0) * w2_dt;
const S inv_det = S(1) / (f + w2_dt2);
x0 = det_x * inv_det;
v = det_v * inv_det;
}
template <typename T, typename S>
void solve_numeric_spring(numeric_spring<T, S>& ns, S dt)
{
spring(ns.x0, ns.v, ns.x1, ns.z, ns.w, dt);
}
template <typename T>
inline T hz_to_rads(T hz)
{
return hz * math::two_pi<T>;
}
template <typename T>
inline T rads_to_hz(T rads)
{
return rads / math::two_pi<T>;
}
#endif // ANTKEEPER_SPRING_HPP