/*
|
|
* Copyright (C) 2021 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_SCREEN_TRANSITION_HPP
|
|
#define ANTKEEPER_SCREEN_TRANSITION_HPP
|
|
|
|
#include "animation/animation.hpp"
|
|
#include "renderer/material.hpp"
|
|
#include "renderer/material-property.hpp"
|
|
#include "scene/billboard.hpp"
|
|
|
|
/**
|
|
* Encapsulates a shader-based animated screen transition.
|
|
*/
|
|
class screen_transition
|
|
{
|
|
public:
|
|
screen_transition();
|
|
|
|
void transition(float duration, bool reverse, animation<float>::interpolator_type interpolator);
|
|
|
|
::billboard* get_billboard();
|
|
::material* get_material();
|
|
::animation<float>* get_animation();
|
|
|
|
private:
|
|
::billboard billboard;
|
|
::material material;
|
|
material_property<float>* progress;
|
|
::animation<float> animation;
|
|
::animation<float>::channel* channel;
|
|
};
|
|
|
|
inline billboard* screen_transition::get_billboard()
|
|
{
|
|
return &billboard;
|
|
}
|
|
|
|
inline material* screen_transition::get_material()
|
|
{
|
|
return &material;
|
|
}
|
|
|
|
inline animation<float>* screen_transition::get_animation()
|
|
{
|
|
return &animation;
|
|
}
|
|
|
|
#endif // ANTKEEPER_SCREEN_TRANSITION_HPP
|