💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_FRAME_SCHEDULER_HPP
#define ANTKEEPER_FRAME_SCHEDULER_HPP
#include <chrono>
#include <functional>
/**
* Schedules fixed-timestep update calls and variable timestep render calls.
*
* @see https://gafferongames.com/post/fix_your_timestep/
*/
class frame_scheduler
{
public:
frame_scheduler();
/**
* Sets the update callback.
*
* @param callback Function which takes two parameters: `t`, the total elapsed time, and `dt`, delta time (timestep) which is calculated as `1.0 / update_rate`. This function will be called at the frequency specified by `frame_scheduler::set_update_rate()`.
*/
void set_update_callback(std::function<void(double, double)> callback);
/**
* Sets the render callback.
*
* @param callback Function which takes one parameter: `alpha`, which is a factor that can be used to interpolate between the previous and current update states.
*/
void set_render_callback(std::function<void(double)> callback);
/**
* Sets the update rate.
*
* @param frequency Frequency, in hertz, at which the update callback should be called.
*/
void set_update_rate(double frequency);
/**
* Sets the maximum duration of a frame. This limits the number of times the update callback is called per frame, thereby preventing a "spiral of death", in which the update callback is called too many times per frame while trying to catch up to the target update rate.
*
* @param duration Maximum frame duration, in seconds..
*/
void set_max_frame_duration(double duration);
/**
* Returns the duration of the last frame, in seconds.
*/
double get_frame_duration() const;
/**
* Resets the total elapsed time, frame duration, and internal timers.
*/
void reset();
/**
* Updates the internal timers and performs the scheduled update and render callbacks.
*/
void tick();
private:
std::function<void(double, double)> update_callback;
std::function<void(double)> render_callback;
double update_rate;
double update_timestep;
double max_frame_duration;
double elapsed_time;
double accumulator;
std::chrono::high_resolution_clock::time_point frame_start;
std::chrono::high_resolution_clock::time_point frame_end;
double frame_duration;
};
#endif // ANTKEEPER_FRAME_SCHEDULER_HPP