💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SCENE_LIGHT_HPP
#define ANTKEEPER_SCENE_LIGHT_HPP
#include <engine/scene/object.hpp>
#include <engine/scene/light-type.hpp>
namespace scene {
/**
* Abstract base class for light objects.
*/
class light: public object<light>
{
public:
/// Returns an enumeration denoting the light object type.
[[nodiscard]] virtual light_type get_light_type() const noexcept = 0;
inline const aabb_type& get_bounds() const noexcept override
{
return m_bounds;
}
private:
virtual void transformed();
aabb_type m_bounds{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}};
};
} // namespace scene
#endif // ANTKEEPER_SCENE_LIGHT_HPP