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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_SCENE_LIGHT_HPP
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#define ANTKEEPER_SCENE_LIGHT_HPP
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#include <engine/scene/object.hpp>
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#include <engine/scene/light-type.hpp>
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namespace scene {
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/**
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* Abstract base class for light objects.
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*/
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class light: public object<light>
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{
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public:
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/// Returns an enumeration denoting the light object type.
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[[nodiscard]] virtual light_type get_light_type() const noexcept = 0;
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inline const aabb_type& get_bounds() const noexcept override
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{
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return m_bounds;
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}
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private:
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virtual void transformed();
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aabb_type m_bounds{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}};
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};
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} // namespace scene
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#endif // ANTKEEPER_SCENE_LIGHT_HPP
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