💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_SCENE_BILLBOARD_HPP
#define ANTKEEPER_SCENE_BILLBOARD_HPP
#include <engine/scene/object.hpp>
#include <engine/math/vector.hpp>
#include <engine/render/material.hpp>
#include <engine/render/operation.hpp>
#include <engine/gl/vertex-array.hpp>
#include <engine/gl/vertex-buffer.hpp>
#include <engine/scene/billboard-type.hpp>
#include <memory>
namespace scene {
/**
* 2D unit quad with a single material.
*/
class billboard: public object<billboard>
{
public:
/// Constructs a billboard.
billboard();
void render(render::context& ctx) const override;
/**
* Sets the billboard material.
*
* @param material Billboard material.
*/
void set_material(std::shared_ptr<render::material> material);
/**
* Sets the billboard type.
*
* @param type Billboard type.
*/
void set_billboard_type(billboard_type type);
/**
* Sets alignment axis for cylindrical billboards.
*
* @param axis Cylindral billboard aligmment axis.
*/
inline void set_alignment_axis(const math::vector<float, 3>& axis) noexcept
{
m_alignment_axis = axis;
}
[[nodiscard]] inline const aabb_type& get_bounds() const noexcept override
{
return m_bounds;
}
[[nodiscard]] inline std::shared_ptr<render::material> get_material() const noexcept
{
return m_render_op.material;
}
[[nodiscard]] inline billboard_type get_billboard_type() const noexcept
{
return m_billboard_type;
}
[[nodiscard]] inline const math::vector<float, 3>& get_alignment_axis() const noexcept
{
return m_alignment_axis;
}
private:
void transformed() override;
std::unique_ptr<gl::vertex_buffer> m_vbo;
std::unique_ptr<gl::vertex_array> m_vao;
mutable render::operation m_render_op;
aabb_type m_bounds{{-1.0f, -1.0f, -1.0f}, {1.0f, 1.0f, 1.0f}};
billboard_type m_billboard_type{billboard_type::flat};
math::vector<float, 3> m_alignment_axis{0.0f, 1.0f, 0.0f};
};
} // namespace scene
#endif // ANTKEEPER_SCENE_BILLBOARD_HPP