/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_CONTEXT_HPP
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#define ANTKEEPER_RENDER_CONTEXT_HPP
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#include <engine/utility/fundamental-types.hpp>
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#include <engine/math/transform-operators.hpp>
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#include <engine/render/operation.hpp>
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#include <vector>
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namespace scene
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{
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class camera;
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class collection;
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class object_base;
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}
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namespace render {
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/**
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* Context of a renderer.
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*/
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struct context
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{
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/// Pointer to the camera.
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const scene::camera* camera;
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/// Collection of scene objects being rendered.
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const scene::collection* collection;
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/// Current time, in seconds.
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float t;
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/// Timestep, in seconds.
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float dt;
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/// Subframe interpolation factor.
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float alpha;
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/// Objects visible to the active camera.
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std::vector<scene::object_base*> objects;
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/// Render operations generated by visible objects.
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std::vector<const operation*> operations;
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};
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} // namespace render
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#endif // ANTKEEPER_RENDER_CONTEXT_HPP
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