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C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 1 year ago
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gas Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
kinematics Improve frustum culling. Remove obsolete geometry primitives 1 year ago
light Fix all W3 warnings 1 year ago
orbit Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
time Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
constants.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
number-density.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
physics.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
planck.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago