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C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 1 year ago
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meshes Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
primitives Improve frustum culling. Remove obsolete geometry primitives 1 year ago
cartesian.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
geom.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
hyperoctree.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
intersection.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
marching-cubes.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
marching-cubes.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
mesh-accelerator.cpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
mesh-accelerator.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
mesh-functions.cpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
mesh-functions.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
mesh.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mesh.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
morton.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
octree.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
projection.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
quadtree.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
rect-pack.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
sdf.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
solid-angle.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
spherical.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago