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astronomy.cpp
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Fix bug related to invalid pointers to reference entity components in astronomy system
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2 years ago |
astronomy.hpp
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Fix bug related to invalid pointers to reference entity components in astronomy system
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2 years ago |
atmosphere.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
atmosphere.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
behavior.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
behavior.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
blackbody.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
blackbody.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
camera.cpp
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Add more constraints and constraint and control callback-based camera controls
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2 years ago |
camera.hpp
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Add more constraints and constraint and control callback-based camera controls
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2 years ago |
collision.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
collision.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
constraint.cpp
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Add more constraints and constraint and control callback-based camera controls
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2 years ago |
constraint.hpp
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Add more constraints and constraint and control callback-based camera controls
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2 years ago |
locomotion.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
locomotion.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
morphogenesis.cpp
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Add proteome system, along with genome component and proteome component
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2 years ago |
morphogenesis.hpp
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Add proteome system, along with genome component and proteome component
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2 years ago |
orbit.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
orbit.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
painting.cpp
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Revise vertex buffer and vertex attribute classes, add text scene object class
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2 years ago |
painting.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
proteome.cpp
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Add proteome system, along with genome component and proteome component
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2 years ago |
proteome.hpp
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Add proteome system, along with genome component and proteome component
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2 years ago |
render.cpp
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Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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2 years ago |
render.hpp
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Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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2 years ago |
samara.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
samara.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
snapping.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
snapping.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
spatial.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
spatial.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
subterrain.cpp
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Revise vertex buffer and vertex attribute classes, add text scene object class
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2 years ago |
subterrain.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
terrain.cpp
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Revise vertex buffer and vertex attribute classes, add text scene object class
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2 years ago |
terrain.hpp
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Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces
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2 years ago |
ui.cpp
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Remove obsolete control system
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2 years ago |
ui.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
updatable.cpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
updatable.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
vegetation.cpp
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Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
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2 years ago |
vegetation.hpp
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |